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Bullethead1's Comments

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Jumpy

Play Jumpy

Oct. 19, 2014

Rating: 0

Controls don't function.

Marble Run

Play Marble Run

Oct. 19, 2014

Rating: 0

Interesting concept, wish the controls were a little less sensitive.

The Trader of Stories

Play The Trader of Stories

Oct. 19, 2014

Rating: 10

Third play here, missed nothing and no badge either.

JumpOn

Play JumpOn

Oct. 17, 2014

Rating: 1

Perfect for cell phone play, simple and fast.

Plump Bird

Play Plump Bird

Oct. 17, 2014

Rating: 0

What he said. 3/5

Orthoclase

Play Orthoclase

Oct. 17, 2014

Rating: 1

Hope that's acid rain or small meteorites slowly demolishing this.

Holy Diver

Play Holy Diver

Oct. 17, 2014

Rating: 1

Just spent 10 minutes moving up, waaaay down, all around... what is this game about? Is there a goal?

Audi TT RS Drift

Play Audi TT RS Drift

Oct. 17, 2014

Rating: 6

That was easy. Wrecking the car, I mean.

Country Cottage Escape

Play Country Cottage Escape

Oct. 17, 2014

Rating: 6

Trashing a neighbors quaint cottage after breaking in, little Jamie began his life of pointless crime.

Cat Box Bowling

Play Cat Box Bowling

Oct. 17, 2014

Rating: -3

Not being able to see the obstacles when launching makes any attempt pretty random. Fail.

Vinyl Memories 2

Play Vinyl Memories 2

Oct. 16, 2014

Rating: -9

And yeah, I know vinyl requires a turntable. Other quibble: cursor control seems jinky.

Vinyl Memories 2

Play Vinyl Memories 2

Oct. 16, 2014

Rating: -7

OK, not awful... but clearly a pop update on Music Catch, and not as elegant. The use of a turntable seems anachronistic.

a Grain of Truth

Play a Grain of Truth

Oct. 16, 2014

Rating: 2

Beautifully done. 10/10

Space Oddity 2

Play Space Oddity 2

Oct. 15, 2014

Rating: 7

Well... so much for THAT blind date.

Eien

Play Eien

Oct. 15, 2014

Rating: 1

Nice atmospherics, good puzzles that were confusing if you missed a note but weren't once you found them. All the items were easy enough to find by looking around each stage. No bugs with the keypads here, cleared them if a mistake was made and no problems inputting the correct codes. Another enjoyable puzzle session with Pastelgames, nice work guys.

Aviator

Play Aviator

Oct. 07, 2014

Rating: 0

BTW, when you finish the game the story ends. The only thing left is to grind away for more money. Lame.

Icebreaker

Play Icebreaker

Oct. 06, 2014

Rating: 0

+1 MoriBenAki, would rate this 5/5 if it were full screen... fun but frustrating. Great music!

Stick Squad

Play Stick Squad

Oct. 04, 2014

Rating: 10

It's close, but the lack of aim control is more annoying than the intro.

Aviator

Play Aviator

Sep. 28, 2014

Rating: 5

Sorry AviatorCreator, please note that they aren't questions. I don't care if the design of UI is limited to 14 markets or cities in a region, just how they look and function. As to limiting the planes, you can still do that by level requirements. Regardless, with the repair clock issue and limited flight certs, even the largest plane hardly allows "blazing" through a region. Restricting them to one continent and forcing the player to start over isn't fun, it's tedium.

Aviator

Play Aviator

Sep. 27, 2014

Rating: 2

(CON'T) (6) Increase the frequency of random flight certs and repair vouchers from Mr. Mysterioso. A player doesn't need $20, $50, or even $2000 bucks when they have serious $$$ banked. Make those items purchasable with in-game money too. (7) Keep the kred option, naturally we want you to make money. But FORCING it is counterproductive to reaching a potentially larger audience. (8) As so many have pleaded, the repair clock is nothing but a drag on play. Since it's a feature you seem to insist on, players should be able to buy repairs as needed. Reading all of the comments to date, it's clear your game would be far more appealing if even a few of these suggestions were implemented. Good luck.

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