Nice atmospherics, good puzzles that were confusing if you missed a note but weren't once you found them. All the items were easy enough to find by looking around each stage. No bugs with the keypads here, cleared them if a mistake was made and no problems inputting the correct codes. Another enjoyable puzzle session with Pastelgames, nice work guys.
Sorry AviatorCreator, please note that they aren't questions. I don't care if the design of UI is limited to 14 markets or cities in a region, just how they look and function. As to limiting the planes, you can still do that by level requirements. Regardless, with the repair clock issue and limited flight certs, even the largest plane hardly allows "blazing" through a region. Restricting them to one continent and forcing the player to start over isn't fun, it's tedium.
(CON'T) (6) Increase the frequency of random flight certs and repair vouchers from Mr. Mysterioso. A player doesn't need $20, $50, or even $2000 bucks when they have serious $$$ banked. Make those items purchasable with in-game money too. (7) Keep the kred option, naturally we want you to make money. But FORCING it is counterproductive to reaching a potentially larger audience. (8) As so many have pleaded, the repair clock is nothing but a drag on play. Since it's a feature you seem to insist on, players should be able to buy repairs as needed. Reading all of the comments to date, it's clear your game would be far more appealing if even a few of these suggestions were implemented. Good luck.