Way to put absolutely massive spoilers in the description. O.o Thankfully I never read about 2DArray games before playing them fully (or getting stuck...) so the ending had a major impact on me. Absolutely excellent game as always from you guys!
Far too easy, lovely aesthetics, rather boring story/theme, no clue how it got tagged as "philosophical". But since I adore well-polished artsy puzzle platformers like this I have no choice but to rate it highly. :P
It's soooo slow. I love the game and idea, but when half the playtime is spent watching him push a box to where you know it needs to go, it just gets old fast. I messed up on level 14, and couldn't be bothered to do the whole thing again despite having figured out what to do already. 2/5 until it gets more playable, but it looks to be 4/5 or 5/5 if and when that happens.
Main problem with these games (aside from all being nearly the same thing) is how tedious the beginning generally is. Anyways, this game's menus felt more polished and creative than others, but having nearly the same gameplay lowers the score. I know it's a sequel and I wasn't expecting anything new, but the idea was never this penguin's to begin with. 3/5
Volume controls are in the Pause Menu, DLP1234, just like how it says in the instructions (which I assume would be the first logical place to look for instructions on how to mute). Just set the volume to off. That said, no the game doesn't really need that button. Hell, one of the tags is "Good Music"! >_>
What under the great beard of mighty Zeus was that? I had to mute it as soon as that godawful music started. Why would you purposely try to make the game music annoying? Anyways, the gameplay was derivative as hell, and the atmosphere was stuck between wanting to be good and wanting to follow Robot Unicorn Attack's example where it's so lame it's amazing. 1/5, because it can't go lower.
All the endings I got had very clear points of no return, in the form of a drop that is clearly impossible to return from. Gotta stop whining about being forced into an ending when the "ending this way" is pretty obvious.
Far too easy to really be enjoyable. I love horror genre, but it's just not possible to be scared when you're sure you can charge in and destroy everything with your pistol.