whatever method is used to detect a hit, i.e. collision detection, or position calculation needs LOTS of work. At some points it was required to hit the duck directly in the head to kill it, even with bodies that are as large as flying thanksgiving turkeys
Hey Guy, Pokemon and Dragon Ball sound more up your alley. Its painfully obvious intelligence and vocabulary aren't your strengths, so telling you to go program your own 'better' game would out of the question. Physics?? Where did you see that? Lithium man, Lithium....
Very good, thank you. Only killed like 20 minutes, but I beat it. Can I suggest a music off options, but still SFX. As well, you gotta make this harder, then... BADGES!!
While certainly an experience in collision detection and flash animation, I don't think this is necessarily a 'game'. May I suggest some kind of learning algorithm, rats and mice use their urine to track location, so you have your sensor rigth there. Keep up the work tho, if you can bring forth a truely adaptive mouse you could have people thinking they can out think your mouse.
So why are you forced to attack first every single time? You have to play defense no matter what you want to do, and if you don't your dead. Hmmm, put in a little work the game mechanics, this isn't upto uno on the card game list.