Why stop at lvl 10? I'd love to go on to eventually upgrade all.
Perhaps time trails, extra bosses or harder levels.
Anyway I had fun playing to lvl 10.
Tactics that worked really well. Training. Wheneven you fight the last mob in a dungeon and you have some health left let it hit you (guard) for a while. once you get the heal spell (get it asap) you can prolong this. With defence maxed the game becomes a lot easier. It does take some time. Auto guard would be nice :D
I got my rubies in the infinite dungeon (just like they promised they upped the droprate there)... Just do up to lvl 15 or so and make sure the killing blow is with the adventurer with ability pickpocket. (I admit that I did this when it was still possible to use cheap food... the croissant trick.)
I've beaten floor 37 and can do it repeatedly. Since then I've spend over a week to build the Bastion and the mountain guard set. If i want the other 5 hero's at this level it will take me another 5 weeks minimum.
The recources you get from camp and mine just don't seem to scale properly.
I'm afraid this is just too long for too little progress and I'm starting to loose the drive to continue. Believe me when I say I've spend already a lot of time in this great game.
Make sure that you have all of your resource buildings fully upgraded as this can greatly reduce the amount of time it takes to upgrade everything else!
wishlist: a repeat function for production
fe I'm making a croissant. I click the repeat button and when I collect the finished croissant it automaticly starts a new croissant...
btw Great Game
bug: Noticed it against the Grand Ghost. Often but not always when a toon gets shocked he does not unshock after a turn. often the turn just seems to freeze. When he get's shocked again he sometimes unshocks
I seem to have been stuck at lvl 26 / 27. Repeating all kind of missions gives so little XP. Currently it feels like I'll have to play a whole day to go from 27 to 28.
You can attack air with boulders under certain circumstances. Summon the next wave of ground immediately after an air wave. If the ground wave is faster and in the same place as the air boulders will pound them and damage the air too.
please provide us with an infinite unit bank. I would love more flexibility and I simply hate deleting all those leveled units when I want to try a different setup.
fixed!