The active skills are pretty useless until you spend ridiculous amounts of money on them, which is pretty typical, but makes them no more usable until you're loaded. The AI has no self-preservation programming. It just sits there getting wailed on despite that it can actually dodge some slower attacks if its moving. This is also a problem when attacking enemies on top of it since it flails its little gun around misses most of the time when that happens. And it never shoots from its maximum range. Charges right up to the enemy bots. What are auto-restart and auto-progress supposed to do? As near as I can tell, nothing. Not online nor off. A cute idea with potential, but sorely lacking in polish.
Okay, I think I get Treat finally. Every 100 kids you Treat (possibly at the same time? I don't think there's a counter) increases your Fame by 1, and higher Fame seems to increase the rate at which kids show up. Pumpkins are a much better means to increasing your Fame, though, as those only require 40 kids
Achievements based solely on random luck (like getting a specific item or a certain number of allies to show up) are inherently flawed. Beyond that, it's pretty decent. Even the broken Engrish can be slightly amusing.
As far as a clicker game is concerned, I can't imagine any platform worse than mobile. Especially such a slow one that requires so much active clicking. Trying to get people to break their phone screens? :P That aside, it's mostly functional (save currently isn't working, so anyone who's made any significant progress will probably now break their computer screens) and, as I said above, it's fairly slow and requires a lot of active clicking to get started. Of course, once you do get started, even pumping all your points into Agi doesn't make active clicking any significantly faster than letting the auto do its thing.
You know... it takes 800 units to get the full barracks bonus for each, but your increment calculations that increase the cost of a unit for each one purchased makes it legitimately impossible to get 800 of any unit, even the base soldier.
I've been checking in for more than a week and just got to 1 quindecillion. The cheapest research, which is all I have left to do, is 100 quindecillion. It'll be 2 years before I can take that one research? Pass. This game used to be okay (you know, for a non-game) but now it's straight up awful.
There's no better way to ruin my enjoyment of something than to take something that I previously had all the time in the world to enjoy and think about and put it on a completely unnecessary split-second reflex tester.
I'm not even gaining 100 quattuordecillion gold every day and everything but the rituals are maxed out (I have the second highest rank in each ritual). 100 days to gain 1 quindecillion and the cheapest of the highest ranking rituals is 100 quindecillion. 10 thousand days to get the first ritual? No, I don't think so
The recent reset made Mummies the biggest source of income by far. Currently, with all of the bosses at level 5 and the 5th tier of rituals performed for every minion, Mummies are pulling in 4 trillion gold per cycle while Demons are only pulling 1 trillion, and Mummies cycle A LOT faster than Demons do.
The recent update absolutely killed the pacing at higher ranks of ore and items. I was pretty lukewarm about the game before, but now it's basically pointless.
We will add more researches in future patches.