Days later, hoping the developer patched his retarded final boss, I tried again. Down to 15% hp, it kills me with the f*cking fireball-burst attack in one hit.
*sigh* You suck. And you should feel terrible. Bad dev :-\
FINALLY a Roguelike that doesn't do the fake-difficulty bullshit of "Oh look, potions that can either heal you, poison you, set you on fire, suffocate you or just flat-out kill you". F*cking thank you!
While the game is fun, any developer who does not let you choose flash quality in their laggy game needs to be 1-starred.
Don't take choice away from us. Especially if your game NEEDS that choice to work better.
Boss fight : BOring slow teleporting piece of crap teleports around boringly. 5 minutes in, he is at 40% hp. I go up to attack his unreasonably tolerant shield, INSTANT KILLED From maximum upgrade by one of his attacks. 5 minutes of effort gone because of bad game design.
Congratulations.
NOW CHANGE IT.
I love how the developer thinks it's even remotely possible to do the survive with 1 hp against archer enemies bullsh*t challenge. Change it. Because I'm not a fan of fake difficulty and neither is most of the world.
Interesting idea.
And I wanted to like it.
But FIVE MINUTES IN - for no reason - my character got retarded.
I clicked on a chest to open it...and he goes the other way.
I click on an enemy to attack...he goes the other way.
Sticking to walls, not opening things, not attacking.
Bro. Fix your shit.
Oh hey, even better.
Spend 20 minutes on this bad, boring, unfun, crappy game.
NOPE ! Achievement \ badge WILL NOT UNLOCk.
I'm green. I'm connected. I'm good. But LOLNOPE.
What an absolute waste of my god damned time.
Wow. I have to waste my time on this bad, unfun, old piece of crap to get a badge?
Really, Kong?
Please avoid anything this developer "makes" in the future. They're never, ever, in any form, shape or style - fun.
They are a tedious, boring grind. At best.
Came here for the badge.
Game window too f*cking small to see what I'm doing most of the time. Splat effects block the view further. Combo counter super impatient and punishing.
Trying to get the 100 combo for the badge is basically impossible unless you're lucky. Too many times bullsh*t broke my combo.
Like when I have to jump without a fat zombie to launch me, I almost always jump OVER the next zombie, breaking my combo. Unfair :-\.
likewise, sometimes a fat zombie will launch me too far above a zombie on the lower level, causing me to miss.
-_- I'm gonna be pissed when I get that stupid badge.
Lol. Game updates - my save is lost. Problems fixeD? Pfft, f*ck no. Still got the worthless padding animation when the students walk to the portal on accepting a quest. Still has lots of pointless loading, hangs, stutters, freezes. Quest difficulty helper is still misleading. Kind of ridicilous what you are doing to the sequel, bro. I liked the first one, I was excited for this one. It's been almost a month and nothing noteworthy has been fixed. Not even something as easy as the game unmuting voice acting repeatedly...
Truly disappointing.
2 weeks and still this abomination is here.
Lags, memory leaks, padding animations (walking to portal after accepting mission) , etc etc.
Developer feedback would atleast be nice :-\.
*le sigh*
Also, can you just like, skip the boring "walking to portal" animation every time I want to do a quest? The loading screen is enough on its' own :-\ kthx.
Umm...okay, what?
Your game seems out of frame *blinks* for one thing.
And the voice acting keeps turning on.
Hope that's fixed soon, I don't like squeaky voices talking at me.