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Tequila Zombies 2

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Sep. 12, 2012

Rating: -2

I like this game, but the lag kills the experience for me :(

Boss Slayer

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May. 16, 2012

Rating: 1

sweet music

Utopian Mining

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May. 08, 2012

Rating: 3

Motherload still is a better game, but big win for the attempt. There needs to be more games in this genre!

The I of It

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Apr. 12, 2012

Rating: 0

Cute game but felt tedious.

Cardinal Quest

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Oct. 24, 2011

Rating: 1

Needs some documentation. For example, what do the stats do?

Granny Strikes Back

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Aug. 15, 2011

Rating: -2

A little bit slower would be nice. It seems much more an action game than a strategy game because of the speed. But lots of fun a a great idea!

Wish Upon a Star

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Jul. 12, 2011

Rating: -1

Great ending!

Solarmax

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Jul. 08, 2011

Rating: 1

This is a really well done version of this type of RTS game.

Viricide

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Jun. 29, 2011

Rating: 0

Needs autofire and a mute music (not sound) button.

Battalion: Ghosts

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Jun. 12, 2011

Rating: 9

More documentation and info on game play would be good. For example, what does "morale" do?

Front Runner

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Mar. 30, 2011

Rating: -1

yeah, this game has potential but the controls are horrible. Needs to just be arrows to move and autofire.

B&W Link-a-Pix Light Vol 1

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Mar. 16, 2011

Rating: -1

The puzzles on their website are good, and worth paying for.

Clarence's Big Chance

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Feb. 23, 2011

Rating: -11

ugh, why do you force us to listen to the music

Rebuild

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Feb. 21, 2011

Rating: 1

Also, it's a little hard to tell what some features of the game do, such as improvements. A little more explanation would be great. Also, I think that stacking scientists is kind of a waste, especially on high levels given that they only subtract one day from the total research time. It would make more sense to have 2 scientists double and 3 triple the research time, and limit it to three per lab. Overall, this is an amazing game!

Rebuild

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Feb. 21, 2011

Rating: 1

I think that the key is to keeping growing your population while not starving. A bar is useful for managing your happiness which is key. When I let it drop below 30% just starts slipping worse and worse. My main suggestion for improvement would be easier access to info. For example, when you recruit survivors, what are their classes? Show the danger level on the main screen at all And, probably my only complaint is that all people who aren't on missions should default to being on guard duty. I've had a few space out moments where I forgot to assign people to guard duty and that's frustrating. Also, I like the lack of tactical aspect for the combat. I think that this game is about balancing risks. In other words, "do I want to have two missions with 5% risk, and leave my fort with 15% risk, or let those missions have 15% risk each, and drop my fort down to 10% risk."

Rebuild

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Feb. 13, 2011

Rating: 1

This is a great game, my only suggestion would be to make the interface smoother. For example, have the danger of attack each night displayed on the screen, have an indication of which areas are clear and ready for reclaiming.

Guy of My Dreams

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Feb. 13, 2011

Rating: 0

Went from four stars to five when i had to dump my lover because he turned out to be a murderer.

Shattered Colony: The Survivors

Play Shattered Colony: The Survivors

Feb. 13, 2011

Rating: -7

PS I love the new descriptions of the buildings in the instructions!

Shattered Colony: The Survivors

Play Shattered Colony: The Survivors

Feb. 13, 2011

Rating: -4

Still love this game. A suggestion: It would be great if you could have a default setting for all quotas of a certain type. For example, I like to set my barricades to 20 wood, so if you could set it to default to that when you build a barricade.

Corporation Inc.

Play Corporation Inc.

Jan. 30, 2011

Rating: 1

Great Game, a few suggestions: 1) Enable the ability to shuffle workers just by clicking on their desks, rather than the worker. And, to be able to switch workers, rather than just assign them to an empty desk 2) elevators should fade into the back ground so you can see what's going on besides them

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