The game be perfect but for two details: Some levels are harder, simply because the distance the the safe spot are longer. This is purely random.
Blood! It would be great with blood when you fail a level. :)
I got 1001 points. I won't post walkthroughs, but I'll post my scores, so you know where to find additional points if you need them:
1: 12-20-15, 2: 18-13-17, 3: 40-32-44, 4: 12-23-22, 5: 10-13-19, 6: 17-14-26, 7: 16-12-20, 8: 25-21-16, 9: 20-29-13, 10: 24-20-24, 11: 15-29-23, 12: 32-35-38, 13: 27-20-30, 14: 27-30-18, 15: 16-31-23.
I'd love to see a campaign version, in which you each day had to prioritize how many ressources you spent on repair (which would mean getting your ship operationel again, and thus getting to the end) and how much on defense. Each day would still be as now, meaning a clean start on both Life Support and ressources, you just had to decide whether to advance nearer the ending, or have an easier day on the fiels.
http://www.gamezebo.com/iphone-games/doodle-devil/walkthrough
It's for the iPhone version, so there's a few elements not appearing in this game, but it's a great aid in finding the last couple of reactions.
Pretty cute game. However, I feel the difficulty increase is to steep for it to be used in actual teaching. The pupils needs to master both fractions and spatial reasoning, both of which increase at a fast pace. As a teaching tool, I would have preferred more levels with the same challenge levels, as it is a well known fact that repeating increases learning.
I am a teacher at elementary school, so these are not just random thoughts.
Excellent game. I'd like to be able to see enemys stats without selecting an attack. But that's a extremely minor grievance, and will not downgrade from a welldeserved 5/5.
Great timing that you didn't have to compete with Mardek for the monthly price... Coincidence? :)
I won the hard campaign fairly easy using the following deck: 5 each of: archer (to negate magic shields), ambush, recruit, all weapons, mage, magic wall, magic weapons, add weapons, add crystals, add bricks, builder, tower, all bricks, large wall, trojan horse.
Concentrate on defending (by building walls and castle if needed) and ressource building untill you're ready to hit with a magic weapon+trojan´horse. 60 damage directly to enemy castle takes out most opponents. When you've got nothing usefull to do, discard 3 cards in to get nearer that combo!
I beat the final level on epic with the following force: Popo, Kara, Viegraff (as heroes), Goblins, Dwarf Engineers, Mad Bulls, Elf Snipers, Valkyries, Forest Hunters. All fully upgraded to lvl. 5.
I had Altar (castle skill) fully upgraded, and had shield fully upgraded.
Right from the start, I charged forward with everything. Whenever I had the mana, I used shield. That's all! Keep this post alive, since it's unlikely to get the 400+ 'thumps up' required to get permanent status.
My 860.000 distance equipment: Frost Sword, Walkman (requires 250 diamonds, can be earned ingame), ninja headband, taped barcer (sic).
I only hit the geek when he's bouncing less than 600 at max. height, this means I can be reasonable sure to get a power smash with each of my 7 smashes.
From there, it's about getting lucky with cannons (I hit 2), bees and mechanical commandoes (2).
If game ratings are meant to be the gamers judgement over games, gamers are allowed to rate for whatever reasons the prefer. If I don't like TD's, I'l rate TD's low. If I don't like long load-screens, such will downgrade my ratings. If I don't like games that mock me for rating games low, I'll rate them low! 1/5!
Brute force works surprisingly well in many levels. Forget fancy balancing and carefull thinking. React fast, and go for the direct and intuitive approach.