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Game comments and reviews
May. 15, 2011
I don't normally resort to a walkthrough for a badge, but for a game this boring, what can you do?
Apr. 27, 2011
Apparently it auto-saves some things if you die, but not other things, so I got stuck having some trainee dude following me for the whole game. Also I had answered one of the riddles, then died, then I couldn't re-answer the riddle, so the API thought I had only answered 3.
Apr. 21, 2011
Brian's median roll is 26, so bet over if he's above and under if he's below. If he hits 26 exactly, taking the under bet is slightly better but is not +EV. I'd still bet $40 to get the XP though.
Oh wait it's the flags. I'm smart
The "number of treasures in adjacent cells" would be useful, except for the fact that there's no way to check whether there was treasure in cells we dug up a couple days ago...
Amazing game. Well-designed platformers like this are rare these days.
Feb. 07, 2011
I'll make the same comment I made on that awful TDP4 game: I like badges, but I don't like other people. Please stop putting badges on multiplayer games.
Feb. 02, 2011
Seriously, why do you have to add badges to multiplayer games? I like badges, but I don't like other people.
Dec. 03, 2010
Maybe some day, one of these style of games will not involve moving in circles and shooting randomly toward the center. This is not that game.
Aug. 29, 2010
The hardest thing about the hard campaign was when the game would freeze right before the AI would lose. That's pretty bad. Kill builder/mage/recruit worked for me throughout.
Jul. 28, 2010
Well, at least I honed my ability to move around in a circle for an hour.
Jun. 20, 2010
Some sort of sorting algorithm for your items would be nice, so that it's easier to determine what to sell. Also, I spend 2000GP on an investor skill, and it gives me 5GP after every successful quest, so I have to complete *400* quests successfully before it pays off? That's ridiculous. Nice game, but honestly not that much different from previous versions.
Mar. 27, 2010
Since you need to upgrade to progress, having non-cumulative upgrades is silly, because you are better off grinding easy levels repeatedly until you have enough for the max upgrade. Also, the points gained for sending waves early decrease at the same rate regardless of what speed you set the game on, and yet I have to manually select x3 speed every time? That's ridiculous.
Mar. 26, 2010
Wow, so simple but so satisfying.
Oct. 31, 2009
when you pause the game, it immediately sends the next wave. This is very annoying. Fun game otherwise.
Aug. 29, 2009
Kind of boring and repetitive. Well done, I guess, but it's not for me.
Jul. 28, 2009
Wow, this looks like it could be really fun if the players responded to my controls at all.
Jul. 18, 2009
Controls do not work. My character moves around randomly.
Jun. 17, 2009
I see he retained the "Let's compensate for a sensible AI by letting the enemy send a whole bunch of creatures when castle health gets lower" mechanic. Pretty cheap and silly.
Jun. 13, 2009
666 shots on the first try. hmm....
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