The timer is misleading. The level ends when the screen changes but not when the last living survivor falls. I'd change the timer so that it stops the second the last survivor dies. I've failed so many time trials because the clock ticks a couple more seconds than it actually should.
Seriously, having timers on all of the games makes it ridiculously stupid. The matching game's scoring system is stupid: one point for every ore type except for the random 25-pointer in order to score 400 points within 30 seconds. The saw game is impossible to do in thirty seconds because either the clock is too short or the saw doesn't cut fast enough. All in all, the concept is good but it's severely hindered by the fact that the clock (which is way the hell too short) kills the fun. I give a 2/5: the games all work, but the timer breaks the game by keeping you from having any fun with them.
So, somehow the ball snaps to the goalie if the ball is right above his body curving away from the goal. Makes real sense, that automatic save-that-was-really-a-goal.
80% chance of survival if detected and my entire party automatically dies. Yeah, that's real fair as soon as I send them out on a search the first time.
So I'm noticing little technical issues with the game so far. The latest came at only getting ONE opportunity for the entire match. Otherwise, I just sat back and waited until the other team scored. There ought to be more chances of allowing the player opportunities to score rather than relying on spending coins for Tactics.
I'm starting to see a pattern in the AI where I can predict the outcome of most of my matches. For example, if we're leading by one point towards the end of the game, and their keeper gets a lucky save off of my last goal chance in the final 10 minutes of the match, about 90% of the time, they end up tying it in the last three minutes and forcing one point. It's becomes boring when I can predict what exactly will happen in the end of nearly every single match.
Wow...sometimes I click on the exact spot at the exact moment the guy shoots the ball and it still goes in. Other times when the marker is right next to the goalie, I barely move and let the ball in anyway. The goalkeeping mechanic kinda sucks.
Another point I want to bring up: wtf is with this gauge on the bottom when I pass the ball? And periodically, every time said gauge shows up, there's this infernally annoying beep that accompanies it.
I don't like the semi-social aspect of this game. The main reason why I stopped playing management games similar to this on Facebook is because they have you rely too much on getting your friends to play. Either that, or buying into the game, thus making it very close to P2W. Just having two employees isn't enough early on, as most of the customers eventually want items you don't have, simply because you happen to not have that particular employee unless you buy the upgrade using tokens. Social games are terrible in practice for people that want to play by themselves.
It seems like every time I play a Level 2 AI, it always starts with everything it needs to destroy me, and I start with a hand that either devoid of quanta or creatures. So unfair.
So it's my fault my teammate headed the ball to an opposing player while trying to get a pass? Right, it's always the player's fault their teammates lose possession on a pass.
The hit boxes on the bosses are too damn small. I've shot hundreds of snowballs at them and they either pass through the sprite or get stopped on a minion which just so happened to spawn right then.
Wow, where some of the other games would be more lenient on your building, this one completely trashes you. I've done everything I could to make the build as neat and even as possible and still get between 94-99%. I think this one's virtually impossible to get a 100% build score.
I hate how the game sometimes lags right when I press a key so it doesn't register with the game, no matter what graphics setting it's on. I promptly fail and die. Also, having checkpoints would be nice instead of running the same 5 minutes over and over again from the beginning of just one friggin' level.