Very, very great game. I have 1 complaint/concern though. The 'dynamic difficulty' makes the game feel like you're good at it, but then even when you buy better and better team mates, the players still seem to get worse and worse and things like catching, outrunning other players (even with maxed speed stat), and things like that. Most frustrating though is the fact that I can spend much time on investing in a team that has high speed and long throwing capabilities, but then none of the players seem to want to run long, but rather tangle in between the opponent players - not utilizing the speed/long throw combination - which makes the game hard to enjoy, or at least very frustrating at times.
Other than that - an absolutely superb work of art :) Love the gameplay and the graphics!
The unity port will be available to all players in a week or two but access will be a little tricky since it won't replace the flash version right away
I don't know why people went full berserk on my last comment, I'm just trying to report an error message to the dev and see if anyone else had the same experience. Anyways, here it is:
call_indirect to a null table entry (evaluating 'Module["asm"]["Hi"].apply(null,arguments)')
There's an easy loophole in getting around the final boss, by simply using the 'judgment' skill on the second last level. Really, really nice and fun game though :)
Went against an Explosive Ooze, and the explosion value became greater than my health. I thought I could make the explosion count overflow and go negative. As the number passed the max integer value, I thought "Well, I'll just pass the float limit". Passed the float range... "How many times do I have to double before passing the double value limit..?". Well... It turns out you have to get the Ooze to double 1023 times to make it overflow. No thanks.
This game had real potential. But, unfortunately it was just another one of those "start over to get some advantage and play the whole thing again". A real shame.
To be honest, our tutorial section is rather detailed for an idle game, but you (and any other player who has experience with clicker games) can skip it, from the very beginning. Did it work for you?
The unity port will be available to all players in a week or two but access will be a little tricky since it won't replace the flash version right away