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caasi's Comments

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Hunters and Props

Play Hunters and Props

Sep. 19, 2025

Rating: 0

Damn, dead servers all around :'(

Retro Bowl

Play Retro Bowl

Mar. 26, 2021

Rating: 4

Very, very great game. I have 1 complaint/concern though. The 'dynamic difficulty' makes the game feel like you're good at it, but then even when you buy better and better team mates, the players still seem to get worse and worse and things like catching, outrunning other players (even with maxed speed stat), and things like that. Most frustrating though is the fact that I can spend much time on investing in a team that has high speed and long throwing capabilities, but then none of the players seem to want to run long, but rather tangle in between the opponent players - not utilizing the speed/long throw combination - which makes the game hard to enjoy, or at least very frustrating at times. Other than that - an absolutely superb work of art :) Love the gameplay and the graphics!

Sword Fight

Play Sword Fight

Dec. 16, 2020

Rating: 7

When will the game switch from Flash? Haven't been able to play for a while now.

Developer response from tovrick

The unity port will be available to all players in a week or two but access will be a little tricky since it won't replace the flash version right away

Sword Fight

Play Sword Fight

Oct. 01, 2020

Rating: 2

There's a typo in the description for the first zombie section: "spoted" instead of "spotted".

Restaurant Idle

Play Restaurant Idle

Sep. 10, 2020

Rating: -2

Nice game, but I just can't stand the prestige "feature". I think it's a cheap move for idle games that should die out as quickly as possible.

Crafting Idle Clicker

Play Crafting Idle Clicker

Jun. 10, 2020

Rating: -6

Ugh... Idle game with 'prestige' mechanic = instant 1 star from me. This cheap trend needs to die off already.

Goldsmith

Play Goldsmith

May. 15, 2020

Rating: 5

I don't know why people went full berserk on my last comment, I'm just trying to report an error message to the dev and see if anyone else had the same experience. Anyways, here it is: call_indirect to a null table entry (evaluating 'Module["asm"]["Hi"].apply(null,arguments)')

Loot Loop Loot

Play Loot Loop Loot

May. 04, 2020

Rating: 3

There's an easy loophole in getting around the final boss, by simply using the 'judgment' skill on the second last level. Really, really nice and fun game though :)

Developer response from PeachTreeOath

You found it :) I just left that in there as another option towards finishing the game. Think of it as the pacifist route to beating it!

Goldsmith

Play Goldsmith

May. 04, 2020

Rating: -20

call_indirect to a null table entry (evaluating 'Module["asm"]["Hi"].apply(null,arguments)')

Yet another Merge Game

Play Yet another Merge Game

Apr. 14, 2020

Rating: 2

Sorry, no. I'm tired of idle games with the 'prestige' feature. It's a cheap trend that needs to die off ASAP.

Tauriel Teaches Typing

Play Tauriel Teaches Typing

Apr. 14, 2020

Rating: 0

Very nice game! There's a typo when the principal says "you mom is waiting for you".

Developer response from EPGstudios

Okay, I'll check that one out.

Poker Quest RPG

Play Poker Quest RPG

Dec. 17, 2019

Rating: 0

Went against an Explosive Ooze, and the explosion value became greater than my health. I thought I could make the explosion count overflow and go negative. As the number passed the max integer value, I thought "Well, I'll just pass the float limit". Passed the float range... "How many times do I have to double before passing the double value limit..?". Well... It turns out you have to get the Ooze to double 1023 times to make it overflow. No thanks.

Area Raiders

Play Area Raiders

Dec. 17, 2019

Rating: -10

God, I hate 'Prestige'-games... Can't you just design the game properly instead of forcing players to go through the same parts again and again?

Idle IdleGameDev

Play Idle IdleGameDev

Oct. 05, 2019

Rating: 1

The ability to change the data being graphed along with a 'coins per day' stat, would be nice.

Idle Monster Frontier

Play Idle Monster Frontier

Jul. 23, 2019

Rating: 44

It would be nice if the auto-seller was also affecting the offline monster gathering.

Developer response from purple_pwny

Good idea, I'll look into it :)

Idle Monster Frontier

Play Idle Monster Frontier

Jun. 29, 2019

Rating: 0

Ah nevermind, I found out — unity, right?

Developer response from purple_pwny

Naturally :P

Idle Monster Frontier

Play Idle Monster Frontier

Jun. 29, 2019

Rating: 1

Absolutely LOVE the graphics of this game! What engine did you use?

Developer response from purple_pwny

ty btw :) Check out thisislux on Twitter.

Firestone Idle RPG

Play Firestone Idle RPG

Jun. 29, 2019

Rating: 6

At least let us skip forward in levels so we don't have to spend forever going through all the lower levels.

Developer response from HolydayStudios

we do! and we plan to add more mechanisms that will allow more stage/wave skipping!

Firestone Idle RPG

Play Firestone Idle RPG

Jun. 29, 2019

Rating: 2

This game had real potential. But, unfortunately it was just another one of those "start over to get some advantage and play the whole thing again". A real shame.

Wild West Saga

Play Wild West Saga

Jun. 23, 2019

Rating: 1

Too much mandatory tutorial "help".

Developer response from pitakos

To be honest, our tutorial section is rather detailed for an idle game, but you (and any other player who has experience with clicker games) can skip it, from the very beginning. Did it work for you?

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