Vovandr, for a first game this is very good - the time element is a nice twist to the basic game (although it's honestly not all that challenging). A few notes/recommendations: add an "invalid match" sound, when there are no matches remaining either end the game or reshuffle (it sucks to sit there and watch the timer go down), also the gem selection responsivity time seems awfully slow (but maybe that's me 'cause my system doesn't like Unity so much). Best wishes to you - I hope to see some really good game dev from you someday!
Honestly, Legends of Arkandia did a much better job with the "battle match-3"genre, especially because chance plays a much lesser role there than in this game. Still a fun little diversion though.
I thought the sky was supposed to be black (it's space, after all) and the cheese green! Cute game; nice job for a single-day build :) btw the final score in days reported as 10 days more than the actual.
I'm not getting my medals for upgrading everything, which means no end boss is showing up either. :( But at least I have enough money now to pay back my loan from the start of the game! :D
This game is unplayable until the falling glitch is repaired. It would also be nice if arrow keys were available as a control options rather than just WASD. I enjoyed the first game, and so I have good hopes for this one if the bugs get fixed.
The game is so funny, but I still can't get off a proper "insult" after about 100 tries; I mean, come on, make it so that it is actually possible to finish the last part of the game in less time than it takes to play the entire rest of the game! Still amused that Padrino is an "acrobatic acrobatic acrobatic voice actor" though. :D
Thank you for sticking with it :)