gotta say, really enjoyed this game. i played the original and that was fun for a little while, but this version is a vast improvement and will keep me hooked for some weeks. some questions though - 1) what's the deal with League? Can you give any more info? 2) any chance you can make some kind of organiser for the items? there are so many... 3) more content in the shop around 25000 / 50000 crystals...maybe a new racer, or a rare item? right now for free players it's - buy xp packs, then....save for 6 months to afford anything decent? hm. 4) some forums would be awesome, any chance kong can set some up? overall, great game, 5/5 and favourited.
I actually liked this game quite a lot, it has a big potential, but there are some quite serious flaws which detract from the overall experience. 1) Difficulty balance is not very well adjusted. Except for the first few levels, this game is very challenging. You discourage beginner players by making your 'easy' levels too difficult. 2) Money balance - this is pretty awful...I am consistently strapped for cash for the first few waves. But then towards the end of the round, I am overflowing with cash and making unneccesary upgrades on towers that are already doing what they need to do. Tweak the lower mobs cash value up slightly, and the harder mobs cash value down slightly. 3) Tower AI - add an option for targeting or re-evaluate how your towers behave. 4) Achievements are nice, but it would be cool if you got some gains from them - tying in money awards to achieves would be a simple way to solve that money balancing issue. 5) Hotkeys are awesome for a game involving towers and spells.
Great game, loved the concept and the attention to detail. You have added in many features which make tower defence games fun to play and addictive :) Only negative comment I have is that levels could be longer, and graphics could be a little more advanced. But overall 9/10, looking forward to a sequel someday!
I like the premise of this game, the comedy 'comic' at the start and at certain intervals was a nice touch. The gameplay in general was quite fun and I would have liked to have continued to play for longer.
However, there are a few parts of the game which need improvement:
1. Too few enemy types. One melee, one ranged, one slighty harder melee = boring.
2. Too few skills/useful skills. What's the point of being able to sleep an enemy for one turn?
3. You need to add an ability to move all of the characters at once. Clicking 4 people individually and waiting for them all to move seperately is tedious.
4. Perhaps add some basic random item drops for the party. This will make it more interesting when you can gear your characters up.
I would like to see these changes in the next game. Thanks for creating this and sharing it with us.