I'm also having the Keyboard disabled upon tabbing, but let me be clear, I won't be playing this game on another platform. It's a good game, but I wont.
The hitboxes on this game feel bad. It has been most noticeable with the grenade launcher, but when a grenade passes through the sprite of the enemy I'm shooting at, I'm not impressed. When the main character is already relatively slow to move around, seeing that projectile visibly touch but not actually hit the thing chasing me down gets annoying.
Window scrolling is extremely bad. Acheivements and swarmapedia take far too long to reasonably navigate. We aren't playing an idle game because we're motivated...
The first thing I noticed was blaring obnoxious sound. This is a thing that will put off many people. It might be worth considering have a splash screen before the game starts that allows a player to disable the sound on the spot.
I saw this UI in idle ants and found it annoying to navigate then. I'm sorry but I'm going to have to give you a pass. Swarm Simulator was able to pull it off, but this UI feels like an awkward step backwards.
Needs a faster way to upgrade, perhaps allow whole version upgrades with a single click if that whole version has been achieved in a previous reboot and you possess the needed resources.
What the? What happened to scrolling? Were you annoyed by people complaining about the bad spacing of wands, so you made it even harder to get through them all?
Is there any chance the magic wands recharge could be displayed in countdown time instead of percentage? It would be far more useful to be able to read a wand as taking 10 minutes than to try and figure out just how long it needs to reach 100%
Small feedback note, the Event button is a bit wonky. If I mouse-over the text 'Event' it doesnt register. I have to hover over the board the text is placed in.
The 'increase your power' random quests wouldn't be so bad if they didn't chain together. Actually, I think that would be good in general if the random quests were set to avoid duplicates at all.
Is there any particular reason upgrading hatcheries or Expansions have to be done once every half hour or you lose out on crystals? Do you hate your players? Because it doesn't give me a good opinion of the person who made that decision.
Being able to see the items you have yet to obtain is a nice feature, but is it possible to introduce a toggle button to hide them when you don't want them cluttering up the menu?
It would be nice if you could press something like 'Alt' that would upgrade an item and any components needed for that item in tandem. So if you were to hold Alt and shift to upgrade your bow by 10 levels it would also raise arrows and wood to a level necessary to supply the parts.
My first impression? The moment Kongregate asked me to rate this game, I wondered why i was bothering. I'm not hooked, not interested. You've failed to do much at all in the first hour. Progress feels really slow, and as the nature of idle games is to have progress slow down further as I play, I don't see myself bothering to play this when I could simply revisit so many better idle games that maybe should have been inspected for more ideas. Moving on.
Oh, a sphere-grid type system, well that's nice. Too bad I can't see most of the thing. Makes it kinda hard to try and figure out where I want to actually go with any of it without spending my LP. So then, what happens if I spend a bunch of LP and find I went the wrong way? Is there a reset in the works?
Good point. We wanted there to be a bit of mystery as to where the grid would end up... We will chat about it next week and see if we can come up with a solution.
I will make better games in the future thanks