I like the graphic of the toilet.. other than that there really isn't much to this game. It's just a sewer version of space invaders. On trying to move the toilet the response left much to be desired, though that could be my browser glitching, the ad that popped up half way through froze the machine, and there's only so long i can sit and consistently press the j button as fast as i can before i get bored.
It does have potential, and hey, I'm not a developer or programmer, so I guess my opinion isn't worth much.
You definitely did better than I could, and better than some I've seen on here
thank you for the insight i could put an auto fire button but I wanted people to be able to shoot really fast. This game is pretty intense needs a good gpu or a really good cpu. The background is actually drawn live on a cube with bump spec so it's a bit wasteful for older rigs or netbooks.
quite a challenge, might be worth ptting a note in the game for instructions, for those of us that don't scroll down the page before playing. I was said my numpad didnt reister in the game, too, so had to use the line of numbers which invariably meant hitting 3 instead of 4. Nice concept though
I like the simplicity, but it became monotonous quite quickly for me, plus now my fingers hurt. Nice little challenge for a short time. I also like how the art to this isn't overly detailed, it fits well.
Thanks for checking it out! The core of the game is definitely in the movement. I would say maybe try to set your own rhythm and don't try to go fast all the time... is a bit easier on the fingers. Beyond procedural placement of level elements there's not much depth to the environment to be sure. Would be interesting to do more with exploration but that would be a much larger project and I'm kind of done with it now. I've already spent way too long tinkering with it.
(see devlog if curious: forums.tigsource.com/index.php?topic=6232.0)
As much as I enjoyed this game and the storyline to it, I also found it quite monotonous, it really could have used something to break up the flights (other than the updgrades).. a "now for something completely different" moment.
what a heartwrenching tale, and amazing artwork! I love the character detail. It certainly leaves you pondering on social status, and how people judge on looks.
I'm not sure I'd have been so entranced by this had it not been s uch a simplistic style, perfect for hitting home that point. I'll probably remember this one for a long time.
I like the sarcasm in the descriptions of things, and how simple and quick this was to play. The ending was also quiite nice, but there was definitely too much talking from the "dark voice".. Im sorry to say I skipped alot of his monologue because it got a bit too much for me. Other than that I enjoyed this one, thankyou.
well, I really didnt expect to be affected by this one, but by the time I got to the school, I was hooked, and by the end I was almost in tears. I like how thought provoking this was, simple, yet effective. Nicely done
thank you for the insight i could put an auto fire button but I wanted people to be able to shoot really fast. This game is pretty intense needs a good gpu or a really good cpu. The background is actually drawn live on a cube with bump spec so it's a bit wasteful for older rigs or netbooks.