maybe get an item in the shop that gives you a little (draggable) bar with "quest progress", cause like now with the button mashing quest I wonder how much longer I have to mash, but have to stop mashing and switch screens to see it...
pretty nice game
as a small club chess player, I see notice that all it does is help you improve your awareness of the locations the enemy's pieces cover.
maybe you could create bishop/queen/king difficulty levels which have some more focus on the tactical aspect of the game, I.E. placing your pieces so that you attack both the queen and the rook of your opponent, or where you place a rook where it is attacked by the enemy queen, but defended by your bishop... etc, there are endless possibilities in chess, use them :)
@ omer
That probably has to do with a common tactic in betting.
it is, when you bet on something and lose, you double the amount, and keep doubling it every time you lose.
this way, as soon as you win 1 bet, all your losses will be compromised And you will win the amount you wouldve won with your first bet next to that.
I have done some of the math for the people that are interested, and if you start with the minimum bet (1250 gold) and double it after every lose untill the max, you have a 94.4% chance to win atleast once (assuming every head has an equal chance of winning)
anyone can tell me if the 4 opponents in stadium bet have an equal change (25%) of winning each time, or if there is some kind of algorithm for that that varies chances every time?
@guitarking and dhaos
at the stats screen you see, your first play was ago, knowing about the game for 1 day, means that your first play was 1 day ago.
playing the game for 24 hours is another achievement (the 1440 minute one)
what should help for the math, is to make sure you make no mistakes (stacks up combo points), and answer them as quickly as possible (stacks up speed points).
if you google up some vedic math techniques, that should help quickly computing the equations in your head...
If all else fails, whip out the good old calculator and punch them in as soon as you don't immediately know the answer
Good game, original concept, and as stated before... it indeed is the timing that makes it challenging :D
and CapnFuller... you are a god in creating levels for this game :D
I feel like the sensitivity of your vehicle is a bit low.
You almost have to predict the moves an enemy is going to make in order to avoid them.
For the rest, the lay-out needs some work, but that is understandable since it's a beta release :)