Doc to Armstrong: "What are you doing, this wall isn't nearly tall enough, we should make a taller wall with holes to shoot from instead, so they don't snipe us from a distance!"
Mr. Secret: "That is true, however, intelligence shows that these earthlings have a strange war ritual of running towards walls and shooting or hitting them until they fall."
Doc and Armstrong: "..."
I rate the game 2/5 for unbearable lag and disconnections on the Europe server. I seriously do not think it would be even possible for me to complete my achievement with this level of lag. Otherwise, the game seems more interesting than most of its kind. Shame that the lag makes it unplayable.
My cowboy is a moron: He's been buying nothing but armors since level 2, he bought about 6-7 new suits of armor, however, the creatures he's been battling before buying the last 3 suits always take him the exact same amount of damage when attacking: 1. Yet he refuses to buy anything other then armor! What a freakin' maniac! :D
People should note that this is, after all, a dungeon crawler, and the basic idea of this genre is to have a neverending game with little (to no) story, no (or VEEEERY hard to reach) skill/attribute maximums and so on and so forth. If you don't like that idea, than this is simply not your genre. Changing that in a game would mean changing its genre. This game doesn't obviously possess all the characteristics of a dungeon crawler, but it's still an admirable effort, especially for a free, flash based game. I'd say the maximums should be lifted, that would really bring it closer to the dungeon crawl ideal.
Seydlitz, I believe that this is because when you acquire new equipment it calculates the difference between them and your currently equipped weapon/armor/accessory. And if your equipment is comparatively strong, this would be the reason why you would encounter more negative attribute changes on new equipment.
Excellent concept, dungeon crawlers/roguelikes are definitely my genre of choice. The music needs some work in my oppinion, and you should include an option to be able to get back to previous levels, as one might well get stuck early on in the game if they don't repeat early levels a few times in order to get suitable equipment. I don't have any criticism for the battle system, I think the hit percentages are quite fine. However, I do have a bug to report: The percentage sometimes drops to 0% when you're near the target and you have to walk a square in some direction to reset it. Overall definitely worth a 5/5.
The fire arrow drops and the ice arrow drops in survival mode are switched. It's a nice game though, especially for a Crimsonland fan like myself: 4/5.