I agree with sirspikey and Prilleh. The upgrade system in the field is insane. Number the troops and have icons representing them at the top of the screen for us to click and upgrade instead of having them die because they're overlapped by someone else. Took what would have been a fun little game to an exercise of frustration.
Not a Jeep, that is a Humvee. Also might want to reconsider the phrase "get into the rear of the enemy". Add to all that just an overall bad game and...well...1/5
Not bad but needs some serious polish. No speed up or next wave button, the tutorial help is insanely intrusive and badly designed, no pop up information on the tower options when you click one. The waves starting almost immediately on level open is generally not a good thing either. Come up with a tutorial level that explains everything, interactive if possible, then be done with it. Seems like a cute game, but the slowness of the game, lack of information and the annoying help pop ups are quickly turning me off. 3/5 for now.
Please do not upload your unoriginal testing material. Develop something that is actually new and not a tutorial rip. Also, did you mean to use the Playboy bunny as your "cute li'l bunny" defense icon?
It can be fun, but when all three of the AI teams completely ignore each other and arrow straight for you, it's just flat out frustrating. 3/5 until AI gets tweaked a bit.
For level 5, it's just time. Load up as many launchers and a maker as close to the lines as you can and just go get a drink or shovel snow or something. Eventually you'll destroy the network of lines and will be able to build a nullifier down by the emitter.
Thanks for your comment. I wil give it a try in the sequel. We are working on it now..