As I said before, good job on the balance issues. The problem I'm having now is trying to get perfects on levels 20 and up. Anyone have any ideas? I've been at it for days and no joy. I'm back up against the "drop it out of frustration" wall.
Not quite sure what the point is of having two challenges that require 100% perfection. Once you have 100% perfection, is there any further point to playing?
"Appear from the opposite direction of the base" my sweet Aunt Petunia. ;) Aside from that, your fixes have made the game playable, but still challenging. Thanks for listening! Love the game! Upgraded previous to a 4/5.
Believe it or not, I did like this game! Couple of glitches/errors. I think you mean Aquarium. And in Level 6 I bought the boat, it takes my money, but it never shows up. Why does the ATM lose you $500/day? No restart level, why isn't this standard on all level games by now? Level 11, the exit starts before the entrance of the two buildings on either side of it begins. People never get a chance to go into those buildings because they're whisked away. There's nothing telling you what level you're on. Level 11 has the same in-game goals as Level 1. Same boat problem in 11 as 6. Where customers stop is not evenly distributed. You'd think they'd be drawn to the more expensive exhibits, but the customers will only visit one or two exclusively and ignore the rest of the animals. Where is the elephant? For two levels? Really? Level 14 seems balloon stalls are glitched. Amounts earned are glitched.
Love the game! The only suggestion other than the often mentioned elevator issue is a bit of a space betwee getting a star and the guests wanting the improvements. You have enough for maybe one of the three to five improvements with a new star, and the guests are freaking out. Give us some time to at least try. It's not like we can save up the money before we get the star. :) Minor critique, really. I very much enjoyed the game. 4/5
Levels 15 and up are so far beyond stupid hard...Done with this game. Makes me sad, but between bugs, inconsistency and how wildly imbalanced it is...I realized I wasn't having fun anymore. Pity.
Oops, and forgot, the stun towers constantly targeting the same enemy renders them pretty much useless against the speedy mass attacks. Have them target ones who AREN'T stunned, plz.
Add me to the list of folks unhappy with the aircraft. They are ridiculously overpowered. And no, you can't just "build more anti-air" if you're constantly repairing from the stupidly overblown damage. Also, what is WITH the slow turn time for the turrets?! By the time my stupid gun turns to face the bad guy, he's long gone. Please fix, and it will make the game much more enjoyable and challenging, instead of beating-your-head-against-the-wall frustrating.
I was going to play...but you have one of the worst attitudes for a developer I have ever seen on Kong. The purpose of the forums is to provide constructive criticism, not stroke your ego. But then, as I don't like you, I won't play your game. PROBLEM SOLVED!
Fun little TD, just a few things. The speed up button as others have mentioned, a restart level option would be great, and on the Nether level, the water traps don't really show up. :(
So...I'm trucking along thinking "Not as good as Tentacle Wars, but that's just polish, fun little game overall" and then I hit a level where absolutely NOTHING is happening. Red dots cruising around the screen, I can't click, I can't shoot, I can't build, nothing. WTH? 50 levels of this? Now it also seems to have locked up. Downgraded from a 4/5 to a 2/5.
Was having fun until the freeze/mine level. If I want frantic clicking, I'll play something OTHER than a TD. Add to the need for fast forward, multiple placement and skip wave features, I would add knowing what is coming in the next wave and a x/y wave indicator. Knowing what wave your one doesn't do much good if you don't know how many waves there are total.
You're awesome.