"And kong....try making a game without any actionscript knowlage and make it extremly popular without anyone testing it, giving feedback, and without seeing how it would function by itself on Kong." Um...do you SEE how many finished games are on this site? It's amazing how many people do exactly what you say can't be done, every day.
Great game! Love the graphics, it's intuitive and easy to learn, but challenging on the strategy. No upgrades? No problem! As Sylverlin said, the variety of special buildings nicely replaces the upgrades. 5/5, like it better than Phage and Tentacle.
Okay, 4/5 until I got to the hunter level. I've clicked all over the right side of that blind and the wire refuses to hook ANYWHERE. Is this a bug? Anyway, ten minutes of frustration are downgrading this to a 3/5.
The graphics are cute, but the hints are really confusing, and the controls are awkward. Point and click doesn't always get you where you want to be. Still, lots of fun! 4/5
Another great addition! My only complaint (and it's a little one) is a few of the levels are just not intuitive considering the physics of the rest of the game. Still, that's not going to stop me from giving it a 5/5!
Game just sucks. I'm done with it. No way to start a new game or respec your lab points. Ugh. Needs a LOT of work. Poor, poor follow up to the original Nanowars.
Great game, except I agree that the upgrades are entirely too expensive, and the pathing really, really sucks. I kept getting cells stuck. 3/5 for pathing, fix that and I'll gladly up my rating.
Everything alien xii said, plus the targeting is gawdawful. Why is it targeting creeps towards the rear when there are front runners just speeding along right next to it?