So not only do the enemies not only do more damage then my units, they also take less damage and have no recharge time, I'm all for difficulty in games, but not when it's artificial like this and does nothing but add tedium to an already tedious genre of gaming.
As a person who grew up gaming in the 80s, if you are going to use that as an excuse for difficulty at least implement some of the common things from 80s beat em ups. Try adding Co-op, because that is what made 80s beat em up game so fun, along with the ones from the 90s. Also try some extra guys or some form of continues, because it's very infuriating to die because you got trapped in the corner due to the zombies chomping attack.
This game would be more enjoyable if it wasn't just about memorizing the pattern of every enemy and stopping the healing or super damage attack, fights become very repetitive at that point.
I followed the badge advice and lost to final boss and didn't get the badge.
If you fix a glitch, please change the badge description, it's quite an annoyance, anyways:
BADGE PLZ! Also this game is getting a 1/5 from me until I get that badge.
Good Concept, bad execution, level 12 shows everything wrong with this game, the virus starts off with such a huge lead, combined with the fact it has more bases, and grows faster then you, it's much too hard to catch up. Considering it tries to capture my main 3 pieces right away, it's become impossible to win.