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candlefrontin17's Comments

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Thing-Thing Arena 3

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Mar. 18, 2009

Rating: 0

I'm sorry, but how is this game anything but a clone of EVERY previous version? I mean, I really enjoyed these games for a while, but it's a little too obvious that no further effort has been placed into this

Frontline Defense Beta 2

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Mar. 16, 2009

Rating: 0

There needs to be a way to deselect a tower from the Buy menu. Also, it's incredibly easy. 3 machine guns and 2 freeze towers at the start of any level

Artificial Junk

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Mar. 01, 2009

Rating: 0

upon realizing that one can replay levels to gain more money, I retract my last statement. good job on the game

Artificial Junk

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Mar. 01, 2009

Rating: 0

So, it would be really good, but it seems to me that if you don't happen to follow exactly the correct upgrade path, then you have no chance...

Guns n Angel

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Feb. 28, 2009

Rating: 0

heinous.

Zombies! Apocalypse - MMO Zombies Massacre

Play Zombies! Apocalypse - MMO Zombies Massacre

Feb. 02, 2009

Rating: 0

I'm sorry, but how is that NOT the world's most boring game? and my wrist is sore from so much clicking...good god that sucked

Divine Generals

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Feb. 01, 2009

Rating: 0

I'm giving you a 2. But, if you were to make a few refinements, and A TUTORIAL, this game could totally be a 5. C'mon, finish what you started.

Chain of Fire

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Jan. 31, 2009

Rating: 0

really cool...except that almost every level requires that you get all of them on the first shot...no real dynamic challenge, mostly just luck shots

Space Pips

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Jan. 31, 2009

Rating: 0

I repeat: YOU NEED TO MAKE SURE ENEMIES CANNOT SPAWN IMMEDIATELY NEXT TO THE PLAYER. This makes it a game of chance.

Closure

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Jan. 31, 2009

Rating: 0

I'm still confused on some of the mechanics of the game, which is stopping me from progressing. a tutorial on some of the less intuitive aspects seems wanting. but, AWESOME otherwise

Space Pips

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Jan. 28, 2009

Rating: 0

Also, pips should either take longer to disappear, or the range of attraction should be increased.

Space Pips

Play Space Pips

Jan. 28, 2009

Rating: 0

Make it so that enemies can't spawn immediately next to you/in your immediate path of motion and I would rate it a lot higher. But that's twice now that I've been killed because a sudden swarm of enemies happens to spawn right on top of me.

Two Rooms

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Jan. 11, 2009

Rating: 0

very cool, lots of new concepts...but maybe too many? it's quite complex

Apocalypse

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Jan. 04, 2009

Rating: 0

good, but it definitely does get boring quickly...

The Majesty of Colors

Play The Majesty of Colors

Jan. 04, 2009

Rating: 0

Really cool and unique. But, perhaps you could do a little more with the choices? Allow for more complex relationships to develop?

Epic War 2

Play Epic War 2

Jan. 03, 2009

Rating: 0

I have the lord of hell cornered and am kicking his ass; no chance of losing. But, due to the 134 (and growing) number of units on the screen and the guy's absurd health rating and the fact that I can't reach him with my arrows, this going to take about another 27 minutes (yes, I actually calculated it)

Brute Wars 2

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Nov. 30, 2008

Rating: 0

SO long and repetitive...lots of fun for the first half hour, but the next 5 hours was so dull, I nearly slit my wrists. Either add some variety, or make it a LOT shorter

Brute Wars 2

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Nov. 28, 2008

Rating: 0

haven't played yet, but I really hope this game isn't as eternal as the last one...

Damn Birds

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Nov. 25, 2008

Rating: 0

lots of fun, but it is a bit too difficult. plus, the whole "defense" thing isn't really explained. I mean, why does it go away?

IncrediBots

Play IncrediBots

Nov. 24, 2008

Rating: 0

really great game, but I wouldn't say it beats Fantastic Contraption. the ability to reshape/rotate parts that have been connected to others really needs to be included, though

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