Absurdly repetitive. to explain this game: Step 1. Beat a level; Step 2. Buy armor/weapon that is identical to what you have, except it has different numbers associated with it; Step 3. Repeat
great game, but I had a few bugs. namely, the card that was supposed to recharge my health stopped working after a couple levels. and, sometimes, my fire wasn't hitting enemies.
Still fun after all this time...but this game is definitely sub-par nowadays. And it has a number of lazy elements. Amongst them, the animations in Arcade Mode 2 switch you back to your normal weapon when you're hit
good, but you really need to allow the controls to move two slots at a time. that way, one can slide a piece into place between others.
And in response to jarom_antes, I suspect the force of the blocks landing on the structure is what induces the tipping
my biggest complaint would be that, when the enemy counterattacks at the end of some of the stages, you have no idea which way it's coming from. so implementing a strategy is kind of impossible...other than that, good game
decent game. just so you know, a guy with the name Magic_WD just hacked the game while I was playing against him (he got a ton of money) and nothing bad happened.
I loved the original version of this game. But now this one seems a little outdated. The interface is nearly identical to the first, and it's still very awkward...still a lot of fun, though.
gay. I'm never outright AGAINST a game, but this one's irked me. The final mission--your tank blows up and your guys automatically surrender every time? c'mon, seriously--did you have to write that special case into the logic?
congrats on making the world's most sensitive set of keyboard controls; I tap a button and go flying YAY!!! seriously, though, the least you could have done is make jump height dependent on how long the player holds down the space bar...