so, like most of the comments here, at first I thought that this game is really cool, but it just needs a few hotkeys or the like. But, upon playing it more, I've realized there's not much to this game besides the graphics. It's short, extremely repetitive, the leveling up system requires only that you have money (no experience points or anything), the heaven/hell campaigns are basically the same, there's almost no information given on characters or their stats, there are only 3 commands for each character, a number of the fights are just grind fests, you can't sell back your characters or store them somewhere so you just have to delete the character and earn money to replace him, the abilities are neither dynamic nor original, the list goes on. So, I'm actually quite disappointed with this game. Though, again, the game does LOOK very very cool.
SO original. Very well done. The graphics are, in fact not bad in any way. The visual rendering is an artistic choice, which is part of the feel of the game. Take, for example, the "Fancy Pants" games. They're very popular and well done, but the graphics are not anything special at all. It's a choice, and I think it's very fitting of this game.
OK, blah blah people don't like the new comment system. Anyway, back to giving feedback for the person who made the game since that's what these comments are for!!!!
Two issues: 1. There is definitely some notable lag when firing the cannon. 2. The physics engine is clearly not deterministic. Pressing "R", then clicking will result in fairly widely varying results. This may have been your intention, since it's a ragdoll system, I don't know, but it bugs me a lot.
look, you can't give this game TOO much credit since it's 94% lacking in originality, but at least the speed and indestructible cover make it a good challenge.
Look, the first time this game was done, it was very nice. The concept was (fairly) novel, the physics was good enough, and the puzzles had some challenge. The sequel came and it was also pretty good and fun, although not too many changes had been made. However, since the first game, there have been a number of very similar games which were par or better, making a players pack, at this point, be a little too redundant. Especially with the large number of filler levels which provide neither a challenge nor a unique/interesting activity. So, in short, stop making this game!
how much money did kongregate get paid to give this game badges and put it up front on the page? I hope it was a lot, because I generally don't sell my soul for any less than 50 bucks, and I'm a jerk.
as already stated a lot, major balance issues. but, the game looks nice, is fun, and has some interesting weapons. add a little more variety and work on the balance.
so, just to make sure I understand...this game exists because some old guy isn't able to hold a few things in his arms at once. did I miss anything? didn't think so.
SO LONG AND REPETITIVE...god, I got bored. Plus, it was nice that you included the button to recycle duplicate items, but you really should have taken it one step further and automatically deleted items whose stats are completely inferior to something else in your inventory.