I absolutely love this game. One of the best games on Kong, actually one of the best games period. It's hard, sure, but it's not fake difficulty, and there's no budget limits like you see in so many of these games.
I think it needs to only charge you for the gear once you've placed it. It's annoying to click on say Medium, only to then realise that a Large gear was needed.
This game just feels a bit clunky, even buggy. It's not showing the scores I need to reach, for example. Crush The Castle is a lot more polished (unsurprising given that's the later game.)
It's a fun game. Just one thing bugs me - there appears to be no blast effect from the dynamite. I'd expect it to not just destroy the beam it's placed on, but to push nearby beams away. Perhaps something to implement for a sequel.
The artwork is great, nice to see unique styles, and the music is a good choice, I never got bored of it. Gameplay-wise it's of course a bit mediocre. 2*
Yeah, I probably could have done better if I continued to improve the game a little before I posted it on Kongregate, but I really do have more promising potential wise games to work on. Great to know you like the artwork, though. Everything was pretty rushed and unpolished, I'm just happy I finished all the core gameplay.
Oh, and level 7 in the van isn't that hard. A bit tricky to get out, but if you go backwards first, then forwards, that bit of extra run-up can carry you round the first loop of the spiral. The rest of the course is straightforward - although the finish is odd to say the least.
Right...I'm in a monster truck, that can run into and set off bombs, and drive over exploding cars, without taking a scratch...but if I rest it on its roof, it blows up. Makes perfect sense.
I like it. To those thinking you can just hold up - well yeah, you CAN, but you get points for rings you keep in the truck. Drive like a lunatic and you'll lose them.
Yeah, I probably could have done better if I continued to improve the game a little before I posted it on Kongregate, but I really do have more promising potential wise games to work on. Great to know you like the artwork, though. Everything was pretty rushed and unpolished, I'm just happy I finished all the core gameplay.