Such a shame that the balance of this game is absolute crap. I have gained 7 prestige points in about one week of playing, which I've spent on multiplier upgrade. It still takes about one day to get one prestige point if you're not constantly babysitting the game. So, after playing for one week there is no significant increase in the speed of progress. Automation would make a huge difference, but the price of 10 pp is just ridiculous. The concept of this game is great, but the poor balance absolutely ruins it.
You can only prestige one thing at a time, but later you unlock upgrades that makes it so that you don't reset anything when you prestige, so then it will do them all at the same time.
I like the concept, but the game needs some rebalancing because it's too slow as it is right now. You could make upgrades cheaper, prestige points easier to obtain, cheaper prestige upgrades, income bonus for unspent prestige points, for example.
Detecting more and more flaws as I progress. I'm only at stage 50 and it takes several minutes for the collector to pick up all the rewards. That's a game-breaking flaw. Gonna quit for now. Might check back later for updates.
As was the case after the previous update, not much has changed in terms of gameplay. You have not added any content or achievements, which means there's really no motivation to keep playing once you've unlocked all items. Upgrades remain ridiculously expensive. Still no buy max option and the visuals are still laggy for me. Also, I don't see any option to disable monsters.
In spite of the updates I don't notice much difference in terms of gameplay. The beginning of the game has a nice pace, but progress plateaus like crazy after a while, mainly because upgrades become too expensive. For example, a 25% increase in fire rate of the first tower costs 5.10 billion points. This is not reasonable. This is a good game, but it needs some serious rebalancing and more content if you want to keep players interested for more than a day or two.
I enjoyed this a lot. Very original game, but after 6/7 rebirths (one day of playing) you have unlocked all items and there's not much that makes you want to keep playing. The game also has various bugs. Sound is often out of sync, scrolling of the menu's is bugged/laggy and the game freezes intermittently (very short freezes). There's a long freeze when you press rebirth. Full-screen is bugged for me. Prices need some tweaking. Reload duration upgrade is too expensive, the cost/reward ratio of the health upgrade is bad and the damage upgrade of the first tower is very expensive compared to what you get. Needs a buy max option. It would also be nice to have more prestige upgrades, such as price reduction, tower damage and fire rate. Using the latest version Firefox. But, overall, well done. I hope you keep working on this.
Now, after some time, I really understand that Im overestimated my skills, and it's much harder to develop that big game for me (before i was doing only little prototypes), but I will do my best to try, thank you very much for kind words! It helps much!
Its ok, but the game has some annoying flaws. It autopauses when out of focus, towers are deselected when you upgrade them and you can't call the next wave until all the enemies from the previous wave are dead. 3/5
You can only prestige one thing at a time, but later you unlock upgrades that makes it so that you don't reset anything when you prestige, so then it will do them all at the same time.