"I'd go, but I need to wash my hair."
"YOU DONT HAVE ANY HAIR!"
"That's why it will take a long time to wash it. You see, mathematically, if I take my hair and divide it by 0, I will get infinity. Therefore it will take infinite time to wash my hair."
"We'll just cast the spell from the menu!" "What's a menu?" "..."
xD
I thought a few plotlines ago Mardek mentioned a menu had something to do with food...did he forget again?
I tend to often click exit instead of end turn, is it possible to be able to have a "are you sure" pop-up open so we don't always exit and lose points on mistake?
Yeasy, all stats matter. Every monster checks two stats. If one of the stats is above the required amount, than you are able to kill the monster. Necromancer starts out with high stats, but it raises MUCH slower. Therefore, your archer will get stronger when he is higher leveled.
My thief wasn't able to kill the golem until level 29~ and blue jay until level 17~
I'm curious as to whether you actually earn more EXP and gold in harder stages. What's the point if killing the monsters gives more XP and gold, but takes longer to kill? Isn't that still provide the same amount of gold/XP per same amount of time?