@wendybird: Mission 9 is arguably the hardest in the game, as you have about two minutes to prepare for phantoms and drones with creeper. Dig into the clean asteroid near you for a starting network of reactors and tech domes. By 1 minute in, you should start preparing for the phantoms by building 5+ phantom coils, and prepare for creeper drones with at least 6 blasters. Place the blasters to guard openings that the drones could use to get to your reactors/domes. Once you can defend yourself properly, start pushing towards the top of the level until you can reach Aliana's capsule. Get the capsule to complete the mission; you do not need to destroy all of the creeper.
@jacobpaul: One of the first things I do in level 5 is extend the repulsor beams from "short" to "medium". Then I get 2 blasters and a rocket launcher in each beam, which should take care of that (provided you have enough power). For the last emitter with concentrated creeper, I recommend spamming as many rockets as your reactors can maintain, supported by a few blasters and/or makers. With that general strategy I was able to finish in just over 10 minutes. Make sure to build lots of reactors and tech domes, but be careful not to overbuild.
You can make your disease completely asymptomatic, with no visibility whatsoever. And then for no reason whatsoever, everyone starts closing their ports! You fail to infect the world, and it isn't even your fault. Fake difficulty at its worst. Does the visibility stat even matter?!
Madagascar in particular must require selling your body as a prostitute to the Random Number God before you an infect it.
I honestly have no idea how this game managed to get a 4.25/5.
Would be nice if the game didn't magically lose all my blips after visiting the upgrades screen or after every stage. The fact that the upgrades screen wouldn't let me buy anything before my blips magically disappeared didn't help at all.
1/5.
This is basically the same game as Legend of Pandora. Furthermore, there is no clear indication of where to go, which wasn't a problem in LoP. And why is there no map? Laziness and a lack of a map gets you my first 2/5.
I think the big problem with this game is that combat is far too tedious. Every enemy has almost the same AI. And why are there no interesting boss fights?
And why do you need a manual to push things? The character is able to comprehend whacking monsters with a sword to make them die, but he can't understand how to apply force to a rock without a manual?
And then there's this: it feels like it ought to be a Zelda clone, yet it's missing staples of Zelda games like bombs and a handful of other items.
I rated this a 3/5 because it feels average. It doesn't do anything seriously wrong, but at the same time it is unremarkable. Thanks for the badges, I guess.
@Boie: Maybe if you stopped talking about some stupid photo no one cares about and, oh, I don't know, stayed on topic and commented on THE GAME, your comments might not be downvoted so much!