okay, but I meant for it to detect injured ragdolls so that it could active a medkit. this one activates things when it encounters a HEALTHY ragdoll, which doesn't make too much sense
orava, why do I not see the medical scanner among the new items added today? you said you would include it the next time you added items. I understand not including it in the staffs, but why not now? it can't be THAT hard to make!
It's now in the game. Yesterday's items were dummy items meaning they required no functionality to add, and I already had the models for them. Prior to that I was working on the staff pack.
orava, I must ask,what are the spells of the spell book? the only ones that seem to do anything are the freezing one and the one that disintegrates things
hey! I had some ideas! they are: heal ray(heals stuff it shoots), freeze ray(function is obvious), stun ray(acts like the anesthetic) nail bomb(bomb that shoots out nails when it goes boom) and the stuffthat was in the last game but not here(lightsaber, chain, cannon etc.). PLEASE?
orava, you REALLY need to make your sharp weapons tougher. i just broke a CHAINSAW on a BOX! that should NOT happen. please fix this as soon as possible.
my ideas are: flail (like the cudgel or morningstar but with a chain) cannon (like in the previous game but adjusted to work better) and perhaps some other items from other games (i'm sure you can figure that one out yourself
Yeah, that makes more sense. It now detects damaged bodyparts (<75% hp.)