The key carrying is the worst kind of difficulty in a game, for a very simple reason: it feels out of the player's control. Since it's super fiddly and somehow not responsive at the same time, it feels like every time it drops it's the games fault, particularly when you require pixel perfect jumps. Make a game with solid control, and then make that challenging. Don't make a game with poor ability to interact with the environment and then just say "oh that's the challenge."
To use the blow spell, click and hold while it's turn on, then quickly move it in the direction you want the wind to blow. Basically, scoop up the enemies with your point and push them where you want them. This really should have been explained better (at all) by the game.
The controls are really bad. Bad enough that it cost me points and it's often take a while of jamming the little man up against an open door to go through.
What this game needs is more polish: Better and nicer looking UI, more cards, more solo stuff. I feel like you've got a solid base here, but you didn't flesh it out enough before releasing it.
The blue crystal you're probably missing is in the top right. You have to knock down all the panels that are next to the launch space to make it appear. There are also 10 more blue crystals that are unlocked if you hit the tower at the very top three times.
Fixing the mute function broke the timing of the game, apparently. It lags terribly with out apparent cause then shoots to faster-than-normal speed for a while. It's unplayable like this.
Bzykacz is wrong about armor:
http://img826.imageshack.us/f/74852131.png/
Notice that I still take damage with 258 armor rating.
Elemental attacks are based on percents, but regular attacks are not. (Neither fire nor ice could hurt me with that equipment.)
And 1 strength does not raise attack by 1 damage. I don't really know how damage works out, but I know strength is considerably less important than weapon attack. I figured it at about 1 weapon attack is equal to 4 strength.
If you think archers are overpowered you are doing it wrong. Scouts plow through archers like they are nothing. It's just a matter of playing them at the right time. The lack of multiplayer and the fact that opponents play impossibly unbalanced units (or unbalanced amounts of units) make it lame without making it hard. I know of a single, inexpensive strategy that works against all but 2-3 of the battles. The beholder-esque units are insanely overpowered, as are any like them. A single beholder can take out an army of any size. There are only two counters: an even more insanely strong unit, which will probably die in the fight, or Kamikaze/Parting Gift. And if you have Kamikaze or Parting Gift, it's just way too easy to win against a beholder. Either you have the card and it's ridiculously easy, or you don't and it's near impossible.
Instead of being completely random, weapons should be distributed by a point system.
Each weapon should have a set value and all the players' weapons should total up to the same amount. Knowing you'll lose because you started with 4 crap weapons and one decent weapon is ridiculous.
Alex, I did not say they are "Similar." They have the same cost and damage and just about the same descriptions. They appear to be statistically identical. And most TD games I've played have different towers, since the unique balance of the games towers are usually what makes the games original.
To beat The Treasure Hunt, simply use a Cold hero. I find magic units to be the best in the game (Wizards/Archwizards) in particular, so those are also recommended. You could also use a strong melee unit, like Gentlemen or Augmented (Augmented are, to my knowledge, the strongest melee units in the game).
My comment is going to get blasted, but I don't care: This game sucks. The "thought provoking" aspect of this game is not really thought provoking; it's just lame. It's trite and unoriginal. Also, it's unbeatable if you disobey every command. There's no way to jump up at a certain spot unless the landscape is in focus.
Am I the only person who finds pets completely worthless after leaving the beach? They die so very easily and never do even a quarter as much damage as my character. They are more of a hassle than a help.