Is it me or the number of idiots have grown most of them request "MOAR NPCCCCCCCCCCCCCCCCCCCCCCCCCCCS" and some of them are requesting weapons/crap thats already in the game?
In "Some suggestions" i made earlier in #1. Its suppose to be "Able to INcrease/Decrease a ragdoll's health." and in #2. Its suppose to be "Able to see a ragdoll's health in numbers."
Numeric health probably won't happen. The game isn't whatsoever balanced due to being a sandbox, so most of the stuff is super arbitrary and doesn't really make sense to anyone but myself probably. The bars do a great job at displaying a percentage of the remaining health without exposing any of the wonky number soup.
Some Glitches: 1.When i sometimes put Line Joints (Rope and Joint), It deletes the object i jointed 2. Slow motion then switching back to normal speed makes some jointed things go crazy
Some suggestions: Able to set a Ragdoll's health, Able to see a Ragdoll's health, More Veggies and other food things, Add "Height" and "Length" Properties, Remove the thing when putting your cursor on the right/left of the screen of big maps makes the screen scroll (it is annoying when making contraptions and different arts)
1.) No comment on ragdoll health as of yet, gotta fiddle with a couple things to check if it's 100% doable. 2.) Food things (and dummy items in general) will be added as soon as someone makes quality models for them in MaD Lab. 3.) Height/Length isn't possible due to the way the item system works, assuming I understood you correctly. It'd require warping the vertices of the items, causing them to distort and probably breaking their functionality while at it. 4.) I'll try to remember to add a setting for edge scrolling at some point.
0RAVA 1. Bind the Water Balloon to a hotkey, 2. Slow Motion, 3. Spawn Water Balloon Hotkey then pop them real fast with the trigger so they can spawn, 4. It should look like a Blue Ball Drag the Ragdoll to it, 5. It will drain the ragdolls health then it will remove his body parts. Livelypopularssj means this.
Right. The original comment missed the slow motion part. The thing is, when you drag stuff in slow motion, they actually move VERY fast, since the dragging force remains the same. Basically the old law of MaD comes to effect here as well: "Anything, and I mean absolutely ANYTHING, if flung fast enough, can kill you."
Numeric health probably won't happen. The game isn't whatsoever balanced due to being a sandbox, so most of the stuff is super arbitrary and doesn't really make sense to anyone but myself probably. The bars do a great job at displaying a percentage of the remaining health without exposing any of the wonky number soup.