took me a while to figure out how to add the push traps and the blockade traps. The game is very hard. Has unlimited potential! Awesome concept. Love the flavour here. I can think of a ton of back stories to bring life to this. A magician or dragon protecting his hoard, hires goblins to engineer him new traps. Or enslaves gnomes and dwarves to do his digging. Or trap some monsters in the maze who work for meat, or gold. Some rogues who temporarily disable traps, and some counter anti rogue traps too. As far as the mechanics and numbers go, listening to your fan base will get you that sweet spot of playability... ! I love this game, a lot!