i don't know if it's the character setup I usually use or if I'm missing some specific strategy to the game (if so, a clear guide to walk you through the first 10 levels would be nice)
I REALLY like the twist on the standard with multiple colors, however, the disappearing and reappearing clues need to be fixed, I've just spent about a half hour trying to fix a puzzle I messed up because I though I had all the clues filled only to find out later that more appeared when I moused over it after having 75% of the puzzle done. Plus, the clues showing up over the areas that are filled/to be filled gets REALLY confusing.
lots of little bugs and typos, plus it would be nice to have a caution to keep from accidentally buying major items that you already have (armor, bows, melee weapons, spells). 3/5 until these things are fixed. Thank god that there is a save feature.
It seems to run fine to me, but an actual plot would be nice. i assume that's where you are going with it with the memo/accomplishments that are currently disabled.
Other than taking away a lot of the useful high level aspects of the first feudalism, what is new besides 2 "races", no magic items (other than what we have to enchant), and a boat that doesn't magically disappear when it's docked? Honestly, this feels like a cross between Feudalism 0.9b and an expansion pack for the first game.
Once you get enough points to fill the last 2 skills, it gets progressively easier with each new set of upgrades. After that, you can fill the top row and pretty much maintain 6-10 monsters on screen at all times and get everything to glow... at least through enough levels to qualify for the 6th hidden level (lvl 56).