So I was trying to play through the sun temple with the characters (you) give me and I'm getting slaughtered. The difficulty curve is much to steep at the beginning. Monsters should not be able to two hit you... especially when all three or for of them attack in a row. It get's much to frustrating i don't even want to continue. It's pitiful. After i die you tell me "Maybe this game isn't your sort of thing? How about trying another?" That's exactly what I'm going to do.
If you want this game to be like 10x better here's what needs done. Make the game have a purpose. as of now the object of the game is to leave the game running for 3-4 days to achieve level 80 then it's over. Instead, you should of made the game an rpg (such as Mardek) with the option to go into grindmode or train youself. That way you can be as involved or not involved as you want. Super bosses would also be nice...
Maybe in the next one (It's amazing you must make a number 2) maybe be able to earn different attachments for guns instead of earning the same gun suppressed...Like 15 kills, optional suppressor. 30 Kills, red dot/front grip/grenade launcher. Also include ADS (Aiming Down Sights)
On the last minigame I found several things it could do without.
1)The screen doesn't need to go faster towards the end.
2)The rocks don't need to get bigger.
3)The rocks falling is unessasary, the change of view is enough.
Any one of these change to "narwhal rider" would have been enough, all three is (to me) too much.
5/5 but, save feature doesn't work, elevators get stuck, and basically I get no cash until I hit freeze mode; then it all tallies up. 3/5 thanks to these problems.
Great game 5/5, but there are a couple of minor details, for me the t's and o's were hard to read, and there was no multiplayer, besides that amazing job, another would be nice.