I´va got 2,6 mill aprox 4 times with half golden gun bullets ands 50 nukes left.... and always hit a spike ball on the air... i´m getting really pissed off!!
actualy quite a good game. The thing is that hitting the balls should make the music, so as you fail wont listen to the complete piece and wont sound well. That would add some interactivity with the music.
Medieval one was soooo much better....this one is quite plane....a lot of stages are just the same.....gets boring....i like the concept but this ones (space) is not realy good....i miss the moving people that had the medieval one...things like that
GREAT theme!!... and gameplay was quite good... It was just about to get boring when it ended. Make it longer but with differences from level to level other than just kinds of enemyes.
sometimes the apple looks behind the perimeter barrier...also to get them you dont have enough space to make a turn and dont hit it... keep on working cos it needs a lot of work to be an actualy fun and good looking game.
add some story. The pointer on the mouse gets confused with the background. take too long to get the upgrades and being allways the same it gets boring fast.
I think its a great idea to make 3d games with red/cyan glasses, they are quite common... you could make a menu where you choose to use glasses or not, and in the normal game use some side helpers to get the deepnes.
I sugest a cursor graphyc like others, well, graphycs work allaround, but you should probably know that. I think the idea is good, but too flat. Start with 1 slow predictable ball, then add one at a time. Make some faster balls, sobe that surprise you with changes on movement, some that will grown at any time and then go small again, some that willl shoot at you. You get the idea, every time smarter and more power evil balls. Another idea is to get some obstacles on the screen, but that could be if you think on getting levels on it. Other thing, this is not a puzzle game, post it correctly.