A puzzle game, which at first, was mystifying but eventually became clear. Not too difficult to beat, but has mechanics which are incredibly satisfying. A well made game!
Jumped from common statements to "What are you thinking about?" to "Who are you longing for?" Puzzles seemed almost arbitrary - I found the clues also conflicting. Overall, it made me feel m=erable
Spent ten minutes in first village (sandbox) preparing my caravan. First encounter was seven raiders. Immediate game over. That's a way to keep your players.
There should be a purchasable anti-decay rate for pig/cow probabilities and crackerpliers. They would be relatively expensive but worth working forward to.
Wave 30 just pretty much killed my entire muse to even play this game. Although it's good to make it hard, beware making it so hard that your players quit and go play something else.
... Sorry to be a downer, but this is Rebuild with a more detailed survivor feature. There are no new buildings, no new real features. There is still just happiness and food and warding off zombies. Hell, even the graphics look the same. This isn't a new game, folks, sorry.
Lol. First of all, yes, Adobe Flash costs about $600. Although you may not know it, but we have a team of 5 developers who all get paid to make the stuff. BT3 was around 30,000 lines of code, that takes a while to develop- months of full time development.
Lol. First of all, yes, Adobe Flash costs about $600. Although you may not know it, but we have a team of 5 developers who all get paid to make the stuff. BT3 was around 30,000 lines of code, that takes a while to develop- months of full time development.