@turbonuke , seems it does ^^ but if this isnt rude to you , esc would be nice too ^^ i'm a gamer , so im used to pressing esc ^^ 6/5 tho , +1 for comment ^^
could you make it possible to use escape / P to pause ? its the only real thing missing in all robotJam games ^^ thanks in advance , me and many other gamers :p
great possibility , but make the upgrade menu more easely seeable , make upgrades have 3/5 versions , and make the game have a small story (ie meeting up with a cute dirt buggy after a certain distance (cutscene incl?)) and make use be able to change ramp angle (and length via upgrades) and you've got yourself a new 4.3 starred game
just 1 request for this fabulous game = make the ai smarter . the mission in the mountain area with the army of dwarves makes it obvious the AI isnt great . dwarves looking at towers inside shot range , miners doing the same , while there is nothing mined yet
a bit more information on the towers would be awesome .a little help (no names)
1st tower = fast firing , low damage , good for early rounds
2nd = medium fire rate , good damage . backbone of your maze
3rd (firewall) = small cone shots hitting every enemy in it , slow fire rate . good versus trojans
4th (tesla?) fast firerate , good damage with armor pen . when combo'ed with other medium fire towers this is on of your best choices
5th tower = very slow firing massive damage tower . expensive , but worth upgrading
6th tower = gives 1 money every 2 seconds , can be upgraded for more . put on the edges of your maze
7th tower = single fire (player detonated) doing massive damage in a big area . can be upgraded for more dmg and range
way too short . i'd suggest adding about 10 or 15 more levels , level selection , make fire rate ALOT more visible , make bushes give something like 15% dmg protection , rocks un-penetratable with bullets and not able to stand on , and make the regular enemies harder per stage , currently its only good enough for the 2 first levels
is there some way to know when you've explored all possible dungeons ? if not , are the dungeons unlimited ? because right now im spending tens of thousand of coins on exploration for useless materials :3
after getting do tartarus about 5 times , always losing on the last 15% of health with fully upgraded supership (grey one) , rockets with homing , acid , weaken and 2 split , +20% innate weapon damage , +6% rocket damage and all hp and focus upgrades max , i'd like to ask . HOW DOES ONE SIMPLY DEFEAT TARTARUS ?
I honestly thought P was standard in the flash gaming world :) OK, we'll add ESC to future games.