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CarpeComputer's Comments

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Amorphous+

Play Amorphous+

Mar. 21, 2011

Rating: 2

lyiso48 Depends what is your style of playing. I tend to go for defence, with a teleporter and reactive armour being the best combination for me. Some people take the hazard suit instead of the teleporter, but it gets wasted while killing frosties.

SHIFT 3

Play SHIFT 3

Mar. 19, 2011

Rating: 1

@ the newspaper that you seemingly cannot get, a hidden door leads to it. @ the "secret character"... what the hell?! I like Mel Gibson, but seriously... ... on the other hand if "Braveheart" had the ability to shift, we'd have the United Kingdom of Great Scotland today ;)

Amorphous+

Play Amorphous+

Mar. 13, 2011

Rating: 7

I think the teleport is an awesome item, it saved my life more then once, and unlike the reactive armour, it can be used a couple of times. The hazard suit would be quite good, but it is easy to waste it on the stickie goo or inkie slippery bolts, which are not too lethal.

MoneySeize

Play MoneySeize

Mar. 08, 2011

Rating: 8

The achievements are too simple. The easy achievement should be like the today's impossible, the medium - "complete the game in less then half an hour", the hard "collect all 1010 coins without losing a life", and the impossible "get out of the psychiatric hospital irl"

Amorphous+

Play Amorphous+

Mar. 08, 2011

Rating: 5

If you have the razor queen in your beastiary, try to make a duel between her and a void eater in the practice mode. Fun fact: nothing can possibly kill a grinder in a duel :D

de Blob 2 Revolution

Play de Blob 2 Revolution

Feb. 28, 2011

Rating: -1

Abstracting from the the composition of brain cells of the people who came up with this idea (Possibly 90 year old retired hippie gurus who are connected to a dialysis machine filled with a solution of 20% LSD), this game presents an interesting mathematical problem: If you have a room with 2 doors leading to it, and you can go exactly once through these doors, and you have to go through both of them - can you end up on the room...? I guess I will have to try some of the things creators of the game smoke to figure it out... or try a more legal and less painful approach - just give up ;)

Continuity

Play Continuity

Feb. 28, 2011

Rating: -1

The game itself is great and mind twisting, yet just imagine what would happen if the creator got really evil and decided to make levels which are 10x10 or more... And I really find the music on the planning screen disturbing, I tend to sometimes press space only to preserve my sanity by listening to more lively tones for a few seconds ;) Also the difficulty isn't a curve but more or less a randomly plotted line having a generally upward slope, as the levels which introduce new concepts are relatively easy (although I must admit that the last level was properly diabolical :D) So, if I am allowed to state my opinion... 4/5 And ceterum censeo Karthaginem delendam esse

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