I STILL find it hilarious that many developers have spent weeks, if not months of coding and developing their games and then posting them on Kong...only to then be overtaken score-wise by a game that has no game. Youcan'texplainthat.jpeg
...grand piano, violin, barbed wire, miniature trebuchet, diamond, coins, sack, books, flower bouquet, frisbee, CD, lightbulb, coal and a tankard. I hope that I helped a bit.
Random item suggestions (I apologize in advance if you've already listed said suggestion/s): Chainsword, singularity (or black hole), a longer shovel (I find the spade a tiny bit too short), whip, vacuum, glass pane, glue, rocks, basket, cricket bat, bow, stake, spike trap, railgun (or some sort of energy cannon that obliterates everything), constriction trap (Trap that wraps around and crushes the item/ragdoll that touches it), retractable spike-on-a-chain gun, sawblade gun, furnace, thermite, drill, fedora, top hat, bones, mace (that's on a chain), paintball
When I glanced at this game, I thought: "Hmm, this looks alright". And then I saw that it was produced by Insomniac...you should have heard my gasp of excitement. A game made by THE produces of Ratchet and Clank...you've made my day.
As much as I like this game, I'm annoyed with the update. Not only do I have to pay for the new content but the difficulty of the entire game has increased to a "not that fun" level. I'm afraid that puts me off KG.
...in development? Can't guarantee the same about a certain Valve game though.