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Talesworth Arena: Death Watch

Play Talesworth Arena: Death Watch

Oct. 05, 2008

Rating: 0

zbro, are you sure you are wearing the corwn? I found zarx to be a piece of cake. Won on 1st try.

Kongai

Play Kongai

Oct. 05, 2008

Rating: -1

Is popo a girl or a boy? I got the definitive proof, a boy. Or otherwhise "she" would have enourmous breasts like every chick in that jovenile game.

Talesworth Arena: Death Watch

Play Talesworth Arena: Death Watch

Oct. 05, 2008

Rating: 0

Just finished as psychonic. I wonder what happens if you lose against trax? Does he really kill you as he says? I didn't dare to try out.

Talesworth Arena: Death Watch

Play Talesworth Arena: Death Watch

Oct. 05, 2008

Rating: 0

wootwoot, this game is NOT based on luck. In contrary to kongai or so. If you cannot do it, its you that fails, you just need to try harder.

Kongai

Play Kongai

Oct. 05, 2008

Rating: 0

Kitty2310, because the game was been done by lonely sexists.

Kongai

Play Kongai

Oct. 04, 2008

Rating: 0

I too won mortis the day before he was available as challenge. He is an ok card, has its strength has its weaknesses like any card. There is no card you cannot disable with at most 2 lucky attacks of a matching counter card.

Castle Clout 2.0

Play Castle Clout 2.0

Oct. 04, 2008

Rating: 0

i would have given it a bit better score, but more 2000 points, grey screen, so many other bugs its of a 1/5. When a game is bug free we can start considering quality. But with bugs its so fundamental flawed, its like rating a car that doesn't drive...

Snowfall

Play Snowfall

Oct. 04, 2008

Rating: -1

First, Second, Third..etc

Ether War

Play Ether War

Oct. 04, 2008

Rating: 0

Nice game, entertaining 20 minutes. Replay value:0

Kongai

Play Kongai

Oct. 04, 2008

Rating: 0

The game is fun if you are a sexist. Just look at the arts!

Kongai

Play Kongai

Oct. 04, 2008

Rating: 0

new definitions? what changed.

Kongai

Play Kongai

Oct. 03, 2008

Rating: 0

I use popo with feather a lot, he can be mighty or weak, just as the dice fall. He will quite always crumble against phoebe however.

Kongai

Play Kongai

Oct. 03, 2008

Rating: 0

stop complaining about the renewing challenge. Its good. Newbies get enticed to train against the bot, and they quickly get the concept of switch and intercept!

Kongai

Play Kongai

Oct. 02, 2008

Rating: 0

you play for fun not for cards

Kongai

Play Kongai

Oct. 01, 2008

Rating: 0

(forgot to say, I'm just to lazy often to really use a coin, it isn't just like a little playing to relax... but the game is better when really using a coin) It makes people go crazy, like they try so hard to notice a pattern in you, they just cannot find.

Kongai

Play Kongai

Oct. 01, 2008

Rating: 0

The main skill that is left, is to notice patterns, like many people wont reintercept after a unsucessful intercept, or hardly everybody expects me to change when I am already in a favorite position (so to even improve the position)... or whatever. At the end its really in many case just look. Why do most people I play against have ratios like 2:1. because of the newbs. Many people come, play a few losses and go to never be seen again. BTW I think I could improve when playing less when I''m really tired and doing really stupid things. But really who the f* cares about the ratio at all? It says nothing about your skill. (Also noticed on some daytimes you get more likely a newb to play against than on another other time, so ratio might also reflect on what time of the day you play) And even if the game is in a good deal about random. Does it make it bad because of this?

Kongai

Play Kongai

Oct. 01, 2008

Rating: 0

Actually I do play the best games when flipping a coin on many occasions (except situations were one decission is really stupid, like intercepting when the other has only 1 card left). About "skill"; many, many, many situations look like this: Okay I got ashi in near, the say ubuntu. Now if I'd be a newbie 99% likely I'd just use the strongest attack, that makes me very predictable. You can easily beat newbs, because they are really very predictable and hardly switch at all. Now when I play against a pro. I can expect he switches out, but when he expects me to intercept he can just wait it out, so I can attack again, when he thinks that I think that he thinks he is gonna wait because he thinks that I think I gonna attack eitherway, he might change eitherway. Its just random.

Kongai

Play Kongai

Oct. 01, 2008

Rating: 0

hellraiser3, also ratios mean shit. To some degree they only tell on how picky you are who you are playing against. I play against everybody, even highlevel players who are pretty unpredictable. This of course worsens my ratio against trying hard to play against newbs only. Do I care? No. BBKoe, if disconnects wouldn't count as loss, people (actually stupid little kids) would just plug out their network cable when losing.

Kongai

Play Kongai

Oct. 01, 2008

Rating: 0

RamboBatman 94,56% of all numbers are drawn out of thin air. So as long you didn't actually make a tally sheet, or have any exacter definition of when a game was desided by luck instead of skill. Your numbers aren't any better than of anybody else, just because you make a longer story to draw them out of thin air.

Kongai

Play Kongai

Oct. 01, 2008

Rating: 0

Consider this game would be played by a professinal this game hardly has any skills at all. Say you play against a professional, he will likely not predictable what he does (attack/intercept/switch), so actually no matter what you do, it is likely to be right or wrong. So you are unpredictable too... Its like the classic paper/stone/scissor game. Thinking about playing it against a "professional", you have exactly the same chances of win/lose. Sometimes however humans are imperfect, and you can win more often if you can discover patterns in their behaviour. As long the other doesnt discver the pattern in you, because you think you discovered his pattern, the game is still winnable.

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