Biggest problem: No music volume slider or on/off.
Game was interesting, wish there were real in-game hints to help you figure out that you had to do stuff on every planet. Controls were pretty good and some stuff like swimming switched it up.
Too. Much. Tutorial. If this didn't have BotD I would ahve never played it once I realized I had to go through numerous poorly-designed tutorial stages.
Great gameplay, terrible coding. No quality lowering option. terrible lag, no fix. No priority given to pause to wait out and buffer through alg caused by too many objects.
Great gameplay, terrible execution.
Concept is very simple, slot car racing, yet I've never played a game like it. Content seems nice. However, it seems to be coded poorly, I think it's Unity? For a game about the timing of the accelerate, it should run and respond to inputs quickly and consistently. By the nature of how the game was coded, it does not. I think it keeps asking for permission to do something with my mouse; normal capture should have been enough, or removing mouse support altogether if you had to. Oh well.
Terrible death animations (persistent that they seem to remain on screen for a longish time), and worst controls. Is it really a click? Is it a more of a flick-drag? Is it a true drag? Where can I really start? WHht's the range?
The scoring system on this needs work. So does the cartography. Basically, if I get a European country and it's somewhere near Germany, it doesn't matter where. But if I pick a Pacific country and the actual island is on the other side of the map (Looking at you, Hawaii), the distance measured is the long way round and not the short. Also, needs a projection where it's more fair; maybe an equal-area?
Great idea, terrible execution.
Writing is good, pixel art questionable (aesthetics or just limits of production?), poor use of Unity (uses up too much memory to do nothing special), poorly-done controls (highlighting an object does not always mean you can click that area to drag it.). What I suggest, since you seem to have good ideas, is to either team up with good programmers or learn to use the harder tools, or build closer to "from scratch".
If this is a first or early attempt at a game, well done. Otherwise...
Again, another submission that isn't a game.
Again, I have no problem with people who put stuff like this on Kong, but does this really need a badge (especially BotD) if there literally is no challenge or gameplay? It looks like an abuse of BotD to feature submissions like these. I'm not against that either (featuring things like these), but why put it through BotD to do it?
I've nothing against the creator, but I'm not interested in his submissions. Why does he have two submissions, both with BotD even if there's minimal to no gameplay or challenge (the point of a badge in the first place)?