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CavalierAmelia's Comments

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Aether

Play Aether

Jun. 10, 2017

Rating: 2

Biggest problem: No music volume slider or on/off. Game was interesting, wish there were real in-game hints to help you figure out that you had to do stuff on every planet. Controls were pretty good and some stuff like swimming switched it up.

Snakes On A Cartesian Plane

Play Snakes On A Cartesian Plane

Apr. 10, 2017

Rating: 1

Whoever put the Good Music tag there must have been trolling. It gets so repetitive that I can't imagine how just silence could have just been better.

Talesworth Adventure Ep. 1

Play Talesworth Adventure Ep. 1

Apr. 03, 2017

Rating: -26

Too. Much. Tutorial. If this didn't have BotD I would ahve never played it once I realized I had to go through numerous poorly-designed tutorial stages.

You Find Yourself In A Room

Play You Find Yourself In A Room

Mar. 16, 2017

Rating: 4

I didn't realize a flash game would ever require me to use the binary search algorithm like that. Saves a lot of guesses.

Dude and Zombies

Play Dude and Zombies

Feb. 21, 2017

Rating: 1

Great gameplay, terrible coding. No quality lowering option. terrible lag, no fix. No priority given to pause to wait out and buffer through alg caused by too many objects.

Race Time

Play Race Time

Feb. 16, 2017

Rating: 3

Great gameplay, terrible execution. Concept is very simple, slot car racing, yet I've never played a game like it. Content seems nice. However, it seems to be coded poorly, I think it's Unity? For a game about the timing of the accelerate, it should run and respond to inputs quickly and consistently. By the nature of how the game was coded, it does not. I think it keeps asking for permission to do something with my mouse; normal capture should have been enough, or removing mouse support altogether if you had to. Oh well.

50 years (graphical)

Play 50 years (graphical)

Dec. 16, 2016

Rating: 9

This game needs to save progress. Won a battle, Victory button stopped working.

Full Moon

Play Full Moon

Dec. 09, 2016

Rating: 3

The timing on the ice cream and leaf thing is so annoying. I would rather puzzles that aren't so time-sensitive, but that's just me.

Dojo of Death

Play Dojo of Death

Nov. 29, 2016

Rating: 5

Terrible death animations (persistent that they seem to remain on screen for a longish time), and worst controls. Is it really a click? Is it a more of a flick-drag? Is it a true drag? Where can I really start? WHht's the range?

Coma

Play Coma

Nov. 25, 2016

Rating: -20

Art gets in the way of gameplay. Terrible conveyance. Didn't feel like I did anything but just spam movement keys.

No Time To Explain

Play No Time To Explain

Nov. 21, 2016

Rating: 55

Terrible controls. The propulsion was practically unpredictable. Thrust caps off at different amounts for no real reason. Great concept, though.

IndestructoTank! AE

Play IndestructoTank! AE

Nov. 08, 2016

Rating: 1

I actually prefer the original version of this :/ Graphics changing especially, the sprites don't pop out as it they used to

simian.interface

Play simian.interface

Nov. 05, 2016

Rating: 4

Interesting story, especially since it was basically all told in the game itself. I don't get the ending though.

Globetrotter XL

Play Globetrotter XL

Nov. 01, 2016

Rating: 10

The scoring system on this needs work. So does the cartography. Basically, if I get a European country and it's somewhere near Germany, it doesn't matter where. But if I pick a Pacific country and the actual island is on the other side of the map (Looking at you, Hawaii), the distance measured is the long way round and not the short. Also, needs a projection where it's more fair; maybe an equal-area?

The Darkside Detective Demo

Play The Darkside Detective Demo

Oct. 31, 2016

Rating: 3

Great idea, terrible execution. Writing is good, pixel art questionable (aesthetics or just limits of production?), poor use of Unity (uses up too much memory to do nothing special), poorly-done controls (highlighting an object does not always mean you can click that area to drag it.). What I suggest, since you seem to have good ideas, is to either team up with good programmers or learn to use the harder tools, or build closer to "from scratch". If this is a first or early attempt at a game, well done. Otherwise...

Civiballs

Play Civiballs

Oct. 26, 2016

Rating: 3

This should never have recieved badges. This should never have been BotD.

GemCraft

Play GemCraft

Oct. 20, 2016

Rating: 1

Terrible and unresponsive. This game did not age well.

Frantic 3

Play Frantic 3

Oct. 13, 2016

Rating: 4

Oh man, great BotD pick, haven't played a danmaku in quite a while.

10

Play 10

Oct. 10, 2016

Rating: 135

Very clever to make use of such a simple concept. I thought it was too easy at first, but wow did it get interesting fast.

Home

Play Home

Oct. 10, 2016

Rating: -8

Again, another submission that isn't a game. Again, I have no problem with people who put stuff like this on Kong, but does this really need a badge (especially BotD) if there literally is no challenge or gameplay? It looks like an abuse of BotD to feature submissions like these. I'm not against that either (featuring things like these), but why put it through BotD to do it? I've nothing against the creator, but I'm not interested in his submissions. Why does he have two submissions, both with BotD even if there's minimal to no gameplay or challenge (the point of a badge in the first place)?

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