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CBDroege's Comments

Comment

Bricks Deluxe

Play Bricks Deluxe

Nov. 05, 2008

Rating: 0

there's no real penalty for making a move that does not complete something, so it's too easy to just click everywhere, and all the pieces eventually disappear. sort-of boring.

Seeds of Time: Bootworm Drop

Play Seeds of Time: Bootworm Drop

Nov. 05, 2008

Rating: 0

Starts out to slow, and gets toughr in the wrong way. The frequency of worms should increase before the speed of the worms does to make a good challenge arc. also: too simplistic an art style.

Gdog's Dress-Up Tut

Play Gdog's Dress-Up Tut

Nov. 05, 2008

Rating: 0

not a game

giant monsters attack

Play giant monsters attack

Nov. 05, 2008

Rating: 0

meh. not very exciting

The awsome shoot 2

Play The awsome shoot 2

Nov. 05, 2008

Rating: 0

just another skin of Shoot. This is not a game in and of itself, and doesn'r belong here.

Questionaiire

Play Questionaiire

Nov. 05, 2008

Rating: 0

wont load. didn't rate

Shore Siege!

Play Shore Siege!

Nov. 05, 2008

Rating: 0

Great! That was a lot of fun!

Kongregate Race- Time Trial

Play Kongregate Race- Time Trial

Nov. 05, 2008

Rating: -1

Seems like some poor graphics were tacked onto someone elses existing code.

Basic Space Side Shooter

Play Basic Space Side Shooter

Nov. 05, 2008

Rating: 0

Neat TC. Reminds me of an old Doom MOD, where the guy replaced all the weapon sounds with spoken words. "Shick-Shock Bang!". Not really a game, however, so doesn't belong here. :/

Terror on Wall Street

Play Terror on Wall Street

Nov. 05, 2008

Rating: 0

Nothing here.

loopris

Play loopris

Nov. 05, 2008

Rating: 0

Great concept. Something to work through: There shoud never be a point when I'm totally lost, but still have time to play, one I've created a set of loops that are impossible to ever close, something should happen there, either to get rid of them, or destroy some of them, or something...

99 Bricks

Play 99 Bricks

Nov. 05, 2008

Rating: 0

So I tried an experiment. I stacked only my green block, right in the middle, discarding all others, and it still reached a point where it swayed and fell over. This is not fair to the player, and in my opinion constitutes a failure on the part of the author to understand basic game design theory: Never punish or reward arbitrarily.

99 Bricks

Play 99 Bricks

Nov. 05, 2008

Rating: 0

I agree with the other posters who say that the 'phantom wind' breaks this game. If I make a balanced tower, it should stay. If my perfectly balanced tower falls down, I feel like I'm being punished for taking care to balance my tower.

Factory Balls 2

Play Factory Balls 2

Nov. 05, 2008

Rating: 0

Great, fun game. Only bug: The music for the credits plays even if you have the music turned off.

Grey Matter

Play Grey Matter

Nov. 01, 2008

Rating: 0

Needs mouse controls

Splitter

Play Splitter

Nov. 01, 2008

Rating: 0

A lot of fun. I'd like to see more like this :)

HDOS Databank request 01

Play HDOS Databank request 01

Oct. 26, 2008

Rating: 0

HDOS is a little to obvious a play on GLaDOS

Draw-Play 3

Play Draw-Play 3

Oct. 24, 2008

Rating: 0

I was almost done, but it didn't save my game. Left for awhile, and came back very disappointed...

Draw-Play 3

Play Draw-Play 3

Oct. 24, 2008

Rating: 0

Very cool.

Glow Stones

Play Glow Stones

Oct. 23, 2008

Rating: 0

very nice. One suggestion. Don't make the player change input devices to replay a failed level. It was annoying that I was playing the game with the keyboard, but I had to use the mouse to 'try again'

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