pretty good. Music gets old eventually, but lasts better than many, minimalist design is cool. got tired of it end, need more interesting puzzles rather than just testing timing or accuracy.
I have no use for timed mode, but puzzle mode is ok. Unfortunately my old PC cannot hack the graphics load in the higher levels. makes it unplayable. Too bad.
I have followed events in the game of life for over 35 years; the things some folks have done will blow you away. I hope you will add a link for those who would like to explore further, E.G. http://en.wikipedia.org/wiki/Conway's_Game_of_Life
Amusing. Generalizing on what others have said, make sure when we do something wrong, there is a way to recover, and when we are stuck, allow us to back up to try something else. E.G. having clicked the vase, I should have a way to just put it down, as well as throw it on the floor. Don't restrict me to a tiny area unless you suggest a reason. Make whole floor work with vase, or put some irregularity that suggests where to click.
give your ball more momentum, less (lots less) speed, and set up the pop bumpers to make some patterns so that the player can predict the behavior of the system, then you will have a cool game!
good first try; try to find a way to avoid the right click cheat. the moving segment is hard for my clumsy mouse skills; make the rotating area bigger maybe?
I agree that the game has much potential. Not clear how the vial is shared. Music is nice. I like the fact that there are two characters. could take advantage of that by allowing them to be in different places. I would suggest that movement between rooms be more clear. Would love to see more!
control system needs work. clutzes like me cannot operate the interface.
seems like each key does two different things, and I cannot tell which I will do at any moment.
Nice idea, and reasonable implementation, would change spacebar to drop piece completely, avoiding trouble with multiple drops for folks like me who are very slow.
could make much more interesting and truly complex arrangements using a slightly different rule for bonuses. try longest non-repeating sequence of collisions with props; with only 3 props one could (in theory) make the system go 1,2,3,1,3,2,3,1,2,2,3,2.... This would allow for very complex "Machines"