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cche's Comments

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Mass Attack

Play Mass Attack

Nov. 03, 2008

Rating: 0

pretty good. Music gets old eventually, but lasts better than many, minimalist design is cool. got tired of it end, need more interesting puzzles rather than just testing timing or accuracy.

Factory Balls 2

Play Factory Balls 2

Nov. 03, 2008

Rating: 0

music clip is much too short -- gets old quickly. nice puzzles though.

Prism- Light the Way

Play Prism- Light the Way

Nov. 03, 2008

Rating: 0

I have no use for timed mode, but puzzle mode is ok. Unfortunately my old PC cannot hack the graphics load in the higher levels. makes it unplayable. Too bad.

The Timewaster Ultra

Play The Timewaster Ultra

Nov. 03, 2008

Rating: 0

clean implementation, not my type though;

Crystalfish

Play Crystalfish

Nov. 03, 2008

Rating: 0

increase frame rate, allow drag moves. and keep looking for new twists!

The irRegularGame of Life

Play The irRegularGame of Life

Nov. 02, 2008

Rating: 0

for a truly spectacular view of Conway's life, try "golly". http://golly.sourceforge.net/

The irRegularGame of Life

Play The irRegularGame of Life

Nov. 02, 2008

Rating: 0

I have followed events in the game of life for over 35 years; the things some folks have done will blow you away. I hope you will add a link for those who would like to explore further, E.G. http://en.wikipedia.org/wiki/Conway's_Game_of_Life

Reincarnation: ADDO

Play Reincarnation: ADDO

Oct. 30, 2008

Rating: 0

Amusing. Generalizing on what others have said, make sure when we do something wrong, there is a way to recover, and when we are stuck, allow us to back up to try something else. E.G. having clicked the vase, I should have a way to just put it down, as well as throw it on the floor. Don't restrict me to a tiny area unless you suggest a reason. Make whole floor work with vase, or put some irregularity that suggests where to click.

Sweetshop Sweep With Tim the Tortoise

Play Sweetshop Sweep With Tim the Tortoise

Oct. 30, 2008

Rating: 0

Cute graphics for a very old design.

KTB

Play KTB

Oct. 27, 2008

Rating: 0

give your ball more momentum, less (lots less) speed, and set up the pop bumpers to make some patterns so that the player can predict the behavior of the system, then you will have a cool game!

The cube of RUBIK

Play The cube of RUBIK

Oct. 27, 2008

Rating: 0

A highly respectable effort. Good design.

The Big Cursor Maze 0.1

Play The Big Cursor Maze 0.1

Oct. 27, 2008

Rating: 0

good first try; try to find a way to avoid the right click cheat. the moving segment is hard for my clumsy mouse skills; make the rotating area bigger maybe?

handy flash techniques

Play handy flash techniques

Oct. 23, 2008

Rating: 0

Nice. I could do without the horn though. :-/

Excit

Play Excit

Oct. 23, 2008

Rating: 0

good clean implementation. nice idea thanks

Newberry Chapter Two: Jennah & Charlotte

Play Newberry Chapter Two: Jennah & Charlotte

Oct. 22, 2008

Rating: 0

I agree that the game has much potential. Not clear how the vial is shared. Music is nice. I like the fact that there are two characters. could take advantage of that by allowing them to be in different places. I would suggest that movement between rooms be more clear. Would love to see more!

Towering Forever

Play Towering Forever

Oct. 22, 2008

Rating: 0

control system needs work. clutzes like me cannot operate the interface. seems like each key does two different things, and I cannot tell which I will do at any moment.

Paperblocks

Play Paperblocks

Oct. 15, 2008

Rating: 0

Nice idea, and reasonable implementation, would change spacebar to drop piece completely, avoiding trouble with multiple drops for folks like me who are very slow.

Perpetual Motion

Play Perpetual Motion

Oct. 14, 2008

Rating: 0

still in all, a nice design with only the minor bug that sometimes the machine doesn't start

Perpetual Motion

Play Perpetual Motion

Oct. 14, 2008

Rating: 0

could make much more interesting and truly complex arrangements using a slightly different rule for bonuses. try longest non-repeating sequence of collisions with props; with only 3 props one could (in theory) make the system go 1,2,3,1,3,2,3,1,2,2,3,2.... This would allow for very complex "Machines"

Perpetual Motion

Play Perpetual Motion

Oct. 14, 2008

Rating: 0

rules are a bit unclear. "identical" here seems to mean "same type" direction and and angle can differ.

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