I would suggest a few things: Reducing the damage of bosses in runs after the first play through. Either reduce the damage of charge or make a timer before another use. Add a Dark Shield item (unless I missed it). Add quests for runs after completing the game for the first time.
(Warrior) I completed the game a second time in a fraction of the time because I was one hitting everything except bosses with charge. Bosses would one hit me, but I could stun lock them with charge or mana ball.
Sad day when you have to renew your computer and all of your data on gemcraft is gone. All the other flash games too, but this one (and the whole series) has a HUGE amount of time and effort that you put in to get to the end.
Great game and great music loop. This game introduced me to an awesome music artist, Waterflame, with his song Glorious Morning. That song easily gets stuck in my head.
I love how you have no clue what to do at the start, and when you know the rules but not the power ups, you are like, "Oh cool, a power up!...what does it do, I'm shooting in it and nothing is happening." Then BOOM, the whole area is cleared of white... haha, great game. Music is a little on the weird side though... cool but weird.
Yeah...I had absolutely no clue there were combos of turrets in this game until recently. This game just got way more fun 0.o Trying to get to wave 400 with no combos, good luck haha.
Great game, but it is a little different than most of the other TD games. No hotkeys for upgrading, tower selection, selling, or next wave. No sell time which makes this game easy to juggle. Once you place a tower, you have to click the tower button again which is inconvenient in the beginning of the levels. 5\5