@Ingus: there is a restart Level button actually... but come on, this is mini-golf: if you aren't going to let us hit a ball in motion, then you need to have a timer or something that stops your ball, or a button to manually stop it and put it back where you hit it from (like a mulligan; counts as stroke, but at least your ball isn't stuck in limbo) Again, rated down because of poor execution.
I like the idea of a motion-physics based mini golf game, but instead of sinking a ball into a hole, this is more like aiming for a glass bottle and trying to break it.
Ugh - fails for one simple reason: 5 apparently solid white tiles; no way am I going to try all 120 combinations to figure out which way to place them.
Boom! - Inconsistant motions for identical configurations are annoying, but not hard to get past. Maybe adding an optional "slow motion" button (slow to 1/4 speed or something) would let you get more consistant results.
LOL - one problem with the death-wording: the assassination doesnt FAIL if you kill the target, then die. (Obviously, the target was assassinated!) Your MISSION (and life) might fail, but the assassination is successful.
Notice that I only buy the basic toy store, and never upgrade it until "Fill in the blanks", but you dont even need it there. In earlier waves, if you want a little boost to your score, you can upgrade it too. But sticking with that list will work for every one of the 16 levels in the game. (You basically just keep getting 1 or 2 days farther down the list, that's all)
for example: "Day1:Pet&news(Pet)" means buy the Pet store, placing it in (7th position counting from left - see the location list below) and buy a Newsstand, placing it in the same slot. This results in fleecing every coin from the day 1 customers, earning you a 1k bonus.
Just use the same method over and over
Optimized store locations (Left to right):
Restaurant,Market,Furniture,Electronic,Jewelry,Boutique,Pet,Toy.
Strategy=
Day1:Pet&news(Pet)
Day2:Bout
Day3:skip
Day4:Pet2
Day5:skip
Day6:Bout2
Day7:Pet3
Day8:Toy
Day9:Bout3&Bus
Day10:Jewel&news(Jewel)&music(Bout)
Day11:skip
Day12:Elec&music(Elec)&news(Furn)
Day13:Furn
Day14:skip
Day15:Market
Day16:music(Market)&Jewel2
Day17:Elec2
Day18:Rest
Day19:Furn2
Day20:Jewel3
Day21:skip
Day22:Market2
Day23:Furn3
Day24:Elec3
Day25:skip
Day26:Market3
Day27:Rest2,Rest3
Day28-Day30:(fill in blanks)
When choosing the optimized order, Restaurant went first (acts like buffer). Then the stores go in order from (eventual) largest cost items (Market) down to cheapest (toys) This way you ensure that the maximum amount of money is obtained earlier in the round. (Allowing you to buy/upgrade faster overall)