On the last level the snail disappears just before the exit and it is unfinishable. A really annoying bug. Makes getting the badge impossible.
It's a shame because it's a fun game otherwise.
@genius11 : For amulets:
The level 7 gem amulet is the best one. 80,000 XP per stage. If you get 1 level 7 gem, just merge 6 level 1 gems into it and it counts as 7 level 7 gems for the gold amulet.
Also, if you can leave one monster with a small banish cost at the end alive. So long as it's banish cost is less than the mana you build up as it goes along the route, you will gain mana over time. Turn on triple speed and leave it go around in circles for a while.
Mana builds slowly so you can make towers, gems etc after a while. You might need to leave it a while to get enough to earn whatever amulets you want.
The two biggest things for XP gain are:
(1) Casting mana pool as soon and as often as you can.
(2) Call waves early whenever you can. The earlier you call them, the better.
I groaned when I saw that one of these practically identical games was badge of the day again.
I was so relieved when I saw I already had the badge and didn't have to play it again.
Adventure decreases the price of slots. By the time your adventure stat gets to 48, slots are free. Lepruchaun ring dropped by the Dungeon Keeper is great for decreasing the price of slots.
I got all upgrades from the 4 branches at level 47. Difficulty was X5 then.
Defence, Blocking and evasion all cap at 70%. Critical stays increasing beyond 100% and Speed goes over 70%, I don't know if they eventually cap. Attack, HP and Adventure doesn't seem to cap either but I got bored of doing slots to see.
Fun game. Great job done by the creators.
Great game. I happily gave it 5 stars. But just saw that all ty progress has been deleted. I had characters leveled up into the high teens and with good equipment. FRUstrating to lose all of that.
thanks