ceasar_vestini's Comments

Game comments and reviews

XenoSquad

Oct. 31, 2011

1

I love this game because I can see the specter of the classic board game Space Hulk behind it. I agree with other comments, that the difficulty curve is steep in the beginning, which I liked, to it tapering off near the end, which I didn't. I liked how customizable the characters were, and how different the guns felt. Even the bayonette worked for me, as it offered a novel way of solving problems that didn't exist in the early mechanics. Suggestions: Only give two points to upgrade characters every level instead of three. This will force more specific specialization. Add more creatures that cannot easily be killed by bayonette, or add a spawn point for the range-attack creatures. I never used the stim pack or the health kit. Make health more precious and reduce movement. You could also give us another item option, like a land mine. Overall, great game. I hope to see more of it in the future. 5/5

Star Relic

Jun. 07, 2010

3

Great game, I'm waiting for the sequel. Possible improvements: better AI (specifically, the AI doesn't know how to use non-combat units), better interface (show which units have/have not moved), more terrain features (naturally occurring gas clouds that damage ships, tiles that slow ships movement, etc.), more units (the sky is the limit here) and play with the board more (planets could have some orbits that go clockwise, and others that go counterclockwise, or systems with two planets with interesting orbit rotations). This is a great concept with lots of design space in which to grow. Even without those recommendations, this game is 5/5. I truly feel that the future of innovative game design is in flash games like this.

Not sure I see the point. Even if its a joke, not sure I see the point.

Architect

Jun. 29, 2009

0

The control mechanic isn't very good - it can quickly get frustrating to move a block down a narrow tunnel.

Fester

Jun. 27, 2009

0

The white blood cells can be difficult to see.

Starfighters

Jun. 27, 2009

0

The pattern of play seems to be to get a powerful weapon, and then spend the next few seconds trying to escape the various negative buffs that float around the screen. There was also not much of a feeling of advancement - each wave of enemies is similar to the last.

Super Italio V1

Jun. 27, 2009

0

Not entirely sure what to do with this.

Socum Soccer

Mar. 02, 2009

0

It has potential.