Pretty Good runner, The difficulty and progression rate feels right. 7-8 game plays is enough to buy a new hero (not level up) The first hero with 50% drop rate is quite handy to earn yourself gems and avoid damage (double jump). It's a runner people, that's the prices. Who wants to be done with the game within an hour? Good Job, quite Mac friendly.
Hi celticalder, nice to meet you. Thank you so much for your comment! We have worked hard for a year to the game: it's nice to see a lot of players say the game is good. Thank you!
You should really do a little bit of research into Free and Accepted Masonry before posting a game that an philanthropic organization may take offense to.
Update: Currently level 235 and can idle on enemy level 306.80 (stage 40) Have been able to idle with both rogue and knight pretty successfully as of the moment with no auto cast. I haven’t messed around with mage much, but maybe tomorrow I will give it a run.
RNG for Dodge is way off, I assumed when my dodge should be 2x the enemies level I should be dodging majority of the hits, while I dodge 1/4 that probability is the same as the skill. Has a lot of potential but as it is currently I can’t say it’s an idle
Difficulty Scaling is just way off with no prestige system in place. Hit a standstill with awesome equipment and level 190, 62 can’t beat unless luck is on my side. Selling back to the shop is really low. Buy an item for 6mill it sells back for 100k. Agility doesn’t really seem to affect attack speed. Have the same weapon for 100 levels and double agility, no double speed.
There will be a prestige feature.. i am working as fast as i can.. And someone else pointed out that if agility gave crit damage aswell, it would be better. So i'm gonna try that :) You are also really high level, haven't tested in that level yet, when more data comes the game will be better :)
Small issue, game play is decent, don’t feel like it’s anything unique, but still enjoyable. You can actually beat every level and stay indefinite in arena for however you want just by moving your cursor out of the window. I recommend either a kill border or auto pause if cursor leaves the gameplay window.
Sad to see this game failing, 109 has great game ideas, just low staying power. Sadly, I think this the release of this game without fixing some choice player options along with gameplay variety (grinding is the only option) Has led to a large amount of players not sticking around to see the slow updates.
The energy System is very poorly done, 10 minutes for one fight leads to a large amount of wait time. Energy done right where I can sit down and play for a couple hours at a time I am content with. It is a huge wallet trap currently.
Acemarch to “evolve” You have to match that hero with another of it. Zork with Zork any rarity for example, or a matching gladiator. Example:Psyonna, Aryanna, and Cairdghan are all the same, so will work for evolving each other. Nell and Ashnoca are same and will evolve each other I believe. Just put the hero you want to evolve into the sacrificial spot, then plug heroes in and out, until you see one that will raise level :)
Wow, found out the hard way, doing cache cleaning will clear all completed/unlocked data and forces you to start again. A bummer for us who threw the developers a spot of cash
Arena makes the regen wait a little more bearable, game is still in beta so it will be curious in which way they will go. Perhaps the "social" skills will increase energy regeneration. They need to set it up, where players can hit level 6 before the leveling slows down, so that they can at least participate in the arena for fun.
Hi celticalder, nice to meet you. Thank you so much for your comment! We have worked hard for a year to the game: it's nice to see a lot of players say the game is good. Thank you!