The click and drag seems pretty unreliable; I'll be dragging something even a few inches, then it will vanish and reappear at the beginning. Maybe a 'click to snap' feature? Click on the object to attach it to the mouse, then click again to dismiss it, since holding the mouse seems to be buggy at times.
Thank you for your feedback! Very good suggestion for the "clic to snap", I think it'll be too much work to change it on Shamaniac. If we do a similar kind of game in the future we will do it like you say to avoid the holding on the mouse. Thx :)
Have fifteen swans. Pick up a goose by mistake. Consider how to selectively kill goose for .05 seconds. Get sidelined by jumbo jet. Only the goose survives.
Four years I've been trying to get this easy achievement, but today I broke my record! 20. The rage in your heart when you overestimate the hitbox of a helicopter and miss it by a pixel on the way down...
Wait... are the platforms SUPPOSED to be invisible? I've noticed some visual bugs with other games recently, and now I'm not sure if this is a bug or a feature of the level.
The game loads, but neither my character nor the enemies are on the field. I can scroll the field, which makes me assume my character is on there somewhere, and then I wind up mauled by a zombie I can see. Is there an issue with Google Chrome?
It's vital to build a good defense so you can get into higher levels and start grinding good xp. Recommend bee-lining for 5s shield recharge, then picking up the shield converter at level 2 (gives you one health if your last shield breaks).
The game's... okay. Money hungry as hell, just like every other p2w nightmare kong is pushing, but there's plenty of rewards and there's no limits on combat (apart from story missions). There's a decent sense of progression, right up until you run into the wall at the end of chapter 4 or the higher pvp levels, and it feels pretty good when your force start steamrolling. Unfortunately, you're on the wrong side of that feeling too much, as the combat heavily favors whoever pulls ahead in the first two or three turns. In the end, it suffers from balancing issues, horribly implemented timers that compromise the fun, and being too in-your-face with all the p2w nonsense.
After a couple days, I can say the gameplay is pretty decent so far as card games go. The money-grubbing is pretty heavy-handed, but the real disappointment is how restrictive the energy system makes it. 10 brawls every 90 minutes? A couple challenges a day? With some energy games, I can look forward to maybe an hour of gameplay every night, then let it recharge while I'm at work the next day. And the price for refilling your all-too-small energy bar is simply too much. Again, a par game ruined by restrictive elements.
'The good stuff' the butler offers you is free the first time. That's to get you hooked. Maybe I give that guy too many days off; he's resorted to diabolical ends.
Day 101. Still no sign of the dragonblade. I'm starting to think the blacksmith made off with all that cash I gave him. In other news, if I can build a gold-generating machine, why not a cat bellyrub machine...
Horrible controls, buggy badges, and random game crashes. And clicking on the screen directs to a 404 page. But if you're set on the badges: spam x and z; the combos are too inconsistent to depend on. The block isn't perfect; just keep beating at them.
Missiles. Aiming is the hardest part of the game, so why struggle to line up a shot when missiles do it for you? Learn from my suffering, friends: go with missiles.
What I've learned: 1) every effort to avoid getting shot will immediately result in getting shot. The slower the shot, the more certain this consequence. 2) avoid the center of the field; larger enemies spawn there. 3) yeah, the controls are weird, but if the rotating thing doesn't work for you, just intermittently hold 'w' and lock onto the nearest enemy; works well enough.
Tip: Level Intelligence to 50 so you can max Patriotism and Art of War. Once your local units have double health and double damage, they're basically invincible so long as you spam the minor healing scroll (which is ridiculously cheap). Leveling your character's other stats is largely pointless, since you won't do much fighting anyways.
Thanks! Yeah, it's a tough one for all of us who like to play the good guys in games.