To many dead ends in this game. It is a guess which way to go and use boost at the right time or fail. No options, no upgrades, no directions, no going back. It need a better jump skill. More options to earn nitro, other paths to get to the end. No skill, to much luck. Fix these thing and you might have a good game.
Well, you have improved the foreground/background contrast, but the game is still unplayable.
The controls are still to "slippery". Bad physics. It does not land where is should. Slides to much.
Simple, it works, ok graphics, needs sound, no speed control, no forward/backward movement.
A good start. Add some friendly objects to the sky. Buildings like barns and silos on the ground.
Power lines and birds to avoid. This works well for what you have.
Thank you for the comment.
Sounds have to be implemented indeed.
Speed control + forward/backward movement are left out on purpose. That's because I gave myself a limited amount of controls I wanted to use, and make the most out of that.
The Barrel-roll was more interesting then speed- or forward/backward movement because most of the games have that. It is my first project and I wanted to get more familiar with unity. This is actually a pre-project, for something else I have in mind.
Simple, easy to play. Works well without bugs. Perhaps adding some "friendly" virus (or white blood cells) to regain a life would make it more interesting.
Thank you for the comment. Sounds have to be implemented indeed. Speed control + forward/backward movement are left out on purpose. That's because I gave myself a limited amount of controls I wanted to use, and make the most out of that. The Barrel-roll was more interesting then speed- or forward/backward movement because most of the games have that. It is my first project and I wanted to get more familiar with unity. This is actually a pre-project, for something else I have in mind.